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Recent content by Canada11278

  1. Canada11278

    Bug Bug..? Timeout/Can't reach server

    I'm having the same issue but I have not been able to see the server at all. Have tried hub.hc.to, rpg.hc.to Edit: I have also tried just sending a ping out and the DNS is linking me to an IP for each but no response. Of course the response could be turned off. Have also tried uninstalling and...
  2. Canada11278

    Suggestion Mason - Gate Material Choice

    Nevermind found out how to make it work looking at the source. Line 1 is the line controlling block type. *EDIT* You may lock this thread down however may want to change herocraft wiki on gates as it says 3rd line right now and replace it with 1st line.
  3. Canada11278

    Suggestion Mason - Gate Material Choice

    I know I had previously expressed interest in possibly becoming a coder for the full herocraft project. Is this source that we are modifying or only taking to the Devs? I just looked at the Bukkit Craftbook source and it looks like there is only one time they look at the 3rd line on a sign and...
  4. Canada11278

    Suggestion Mason - Gate Material Choice

    Well then if we are using Falsebook right now then it is just plain broken. I just tested it and with 101 or [101] on the third line it still will move wood fences. So either we aren't using Falsebook or time to debug and if you want me to debug it myself send me the most recent source code.
  5. Canada11278

    Suggestion Mason - Gate Material Choice

    I don't know the new name of the plugin being used to power Mason skills, but I have a suggestion that used to work back on the last map near the beginning which I believe was two plugins ago. In my town's castle we use a lot of wood fences as aesthetics but would also like to use mason gates...
  6. Canada11278

    Bug Mason Bugs

    Well on the last map the majority of the time we were using BetterMechanics which is based on Craftbook but just crappier imho. When we were on Craftbook on Zeal switches worked, but I never had hidden switch on the last map before we switched plug ins.
  7. Canada11278

    Bug Mason Bugs

    Yes but they are using a new plugin or at least new code. No more chests needed in this one. It saves it as an integer on the sign.
  8. Canada11278

    Bug Mason Bugs

    Hidden Switches - I am not getting a message that I am creating a hidden switch. I am putting a [x] or [X] on the second line of the sign above a lever. Right clicking any facing side of the block with the sign on it does not change the levers truth state. Doors - I have noticed regardless...
  9. Canada11278

    Can't create hidden switches

    So after looking at the Github for BetterMechanics, I believe I found the issue with hidden switches. The guy never put them in, all it does is broadcast a message you created one. For issues people have with extra parameters with width of doors/bridges and the [101] for gates. The plugin...
  10. Canada11278

    Can't create hidden switches

    Bump, It appears that Better Mechanics is broken on almost every single aspect. Gates, Switches, Bridges, Doors. This makes my Mason awesomeness sad. I think the only thing that does work fully is sBridge, Lift, and sDoor.
  11. Canada11278

    Mason Bridges

    So yeah can we get an ETA or idea if BetterMechanics is going to be fixed or if any chance of going back to FalseBook. It is making my friends and I choose between having a gate and having a dumb looking entrance and making something that actually looks good.
  12. Canada11278

    Mason Bridges

    Bridge signs are not able to tell the difference between 101 and nothing on the 3rd line. Either way if a wooden fence is near by and an iron fence it will always attempt to use the wooden fence as opposed to the iron fence even if the chest does not have any wooden fences but enough iron fences...
  13. Canada11278

    Mason Bridges

    The 3rd and 4th lines on the bridge sign do not work. Regardless it is always a 3 width bridge. Also dirt used to be allowed as a bridge but is no longer.
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