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{{Subject_to_change}} {| style="margin: 0 0 0.5em 1em; border:1px solid silver; float:right; font-size:90%; text-align:left; width:300px;" ! colspan="2" style="font-size:110%; text-align:center; background-color:#9FCCDF;" | Ninja ! |- | colspan="2" align="center" | [[Image:Ninja_male_female.png|360px]] |- | style="background: #DDD;" align="center" |[http://www.planetminecraft.com/skin/herocraft-ninja-basic-male/<span style="color:blue">Male skin</span>] | style="background: #DDD;" align="center" |[http://www.planetminecraft.com/skin/herocraft-ninja-basic-female/<span style="color:blue">Female skin</span>] |- |} == Master of Stealth == '''of the Rogue Path''' Not all of the fighting souls enjoy being in the thick of battle, or even to be seen. Those rogues who wish a silent death on their targets are Ninjas. Sneaking by with poisoned blades, they use the element of surprise to catch their prey off-guard and kill quickly. Some Ninjas are rumored to be able to hide in plain sight, unseen by anyone until it is much too late, for once you hear the whistling of their blade, you are already dead. <hr style="margin-top:1em; margin-bottom:1em; clear:both;"> NOTE: Values marked with * in this table are shown as if [[Attributes|Attribute]] points were set to zero. {| style="border-collapse: collapse; width: {width|100%};" | rowspan=2 valign="top"| {| style="border:1px solid #A3B1BF; width:180px" |- style="background: #9FCCDF;" ! colspan="2"| Health |- | style="background: #DDD;"|Base Health Points||700* |- | style="background: #DDD;"|Increase per level||1.75 |- | style="background: #DDD;"|Health Points @ 60|| {{#expr:(700+(1.75*59)+(8*16))round0}} |- | style="background: #DDD;"|Regen by|| Foods |- |} | valign="top" | {| style="border:1px solid #A3B1BF; width:180px" |- style="background: #9FCCDF;" ! colspan="2" | Mana |- | style="background: #DDD;"|Base Mana Points|| 625* |- | style="background: #DDD;"|Increase per level|| nil |- | style="background: #DDD;"|Mana Points @ 60|| {{#expr:(500+(0*59)+(5.5*5))round0}} |- | style="background: #DDD;"|Regen amt per 5 sec|| {{#expr:20+5}} |- |} | valign="top" | {| style="border:1px solid #A3B1BF; width:180px" |- style="background: #9FCCDF;" ! colspan="2" | Stamina |- | style="background: #DDD;"|Base Stamina Points || 1000 |- | style="background: #DDD;"|Increase per level || n/a |- | style="background: #DDD;"|Stamina Points @ 60|| 1000 |- | style="background: #DDD;"|Regen amt per 1 sec|| {{#expr:40+20}} |- |} |} {{Attribute_effects}} <hr style="margin-top:1em; margin-bottom:1em; clear:both;"> {| style="border:1px solid #A3B1BF; width:727px" |- style="background: #9FCCDF;" ! colspan="14" | Ninja: Base Attribute Allocations<sup>+</sup> |- | style="background: #DDD;" align="middle"|Strength||25||style="background: #DDD;" align="middle"|Constitution||16||style="background: #DDD;" align="middle"|Endurance||20||style="background: #DDD;" align="middle"|Dexterity||24|| style="background: #DDD;" align="middle"|Intellect||5||style="background: #DDD;" align="middle"|Wisdom||5||style="background: #DDD;" align="middle"|Charisma||5 |- |} <sup>+</sup>Tier I classes have the base attribute allocations from start to mastery. <hr style="margin-top:1em; margin-bottom:1em; clear:both;"> {| style="border:1px solid #A3B1BF" |- style="background: #9FCCDF;" ! colspan="8" | Ninja: Skills |- style="background: #DDD;" !width="100"|Skill !|Level !width="40"|Mana cost !width="40"|Stamina cost !width="50"|Cool down !width="50"|Reagents !|Effect !width="180"|Calculations |- | Tumble||1 || || ||passive|| ||You are able to fall {{#expr:3+(0.1*24)}}* blocks without taking damage.|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Blocks = 3 + (0.1 * 246)<br> Base MC fall dist + (0.1 * Dex)</div></div> |- |- style="background: #DDD;" | Sneak || 1 || || 200 || 3 ''sec''|||| You go into a sneaking state for 8 minutes, which holds if you attack but is cancelled if you are attacked or otherwise damaged. You can not initiate some actions such as opening chests and furnaces while sneaking.|| |- | Kick || 1 || || 250 || 9 ''sec''|| || You deal {{#expr:40+(1.25*25)}} damage to your target within 4 blocks and silence your target for 2.5 seconds. Silencing an enemy means to disable them from using abilities|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Damage = 40 + (1.25 * 25)<br>Base Damage + (1.25 * STR)</div></div> |- |- style="background: #DDD;" | Backstab || 1 || || || passive || || When attacking from behind with your '''sword''' or '''shears''', you do {{#expr:4*24}}% more damage. While sneaking your attacks are more precise and deal an additional {{#expr:6*24}}% more damage.|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Backstab = 4 * 24<br>Base * DEX<br>Sneak Backstab = 6 * 24<br>Base * DEX |- | Fade || 5 || 25 ||250 || 30 ''sec''|| || You become invisible for 30 seconds when the light level is 8 or less. Your protection ends if you move. Although you can still be damaged by weapons and projectiles, and by AoE effects, other skills will not find you. This ability is best used to camp out an area, or you can trick your enemies by using this ability when you are not in their line of sight.|| |- |- style="background: #DDD;" | Blitz || 5 || 125 || 200 || 20 ''sec''|| || You deal {{#expr:150+(2*5)}} lightning damage to your target within {{#expr:(6+(0.025*5))round1}} blocks. Pierces armor. Takes 1 second to warm up.|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Damage = 150 + (2 * 5)<br>Base Damage + (2 * INT)<br>Range = 6 * (0.025 * 5)<br>Base Range + (0.025 * INT)</div></div> |- | EscapeArtist || 10 || || 250 || 1.5 min || || Over 7 seconds, you break free of all roots, slows or other effects that impede your movement(save for stuns), and gain a speed boost, moving twice as fast. Great when used with the Smoke ability.|| |- |- style="background: #DDD;" | Smoke || 15 || 50 || 200 || 60 ''sec'' || ||For 6.5 seconds, you are invisible, and can execute some of your more stealthy skills. Although you can still be damaged by weapons and projectiles, and by AoE effects, other skills will not find you. You may move during this state. This ability is best used in conjunction with backstab.|| |- | Backflip || 20 || || 300 || 7 ''sec''|| || You leap backwards through the air. Dexterity points increase the vigor of your leap! When you have learned your Shuriken skill (but not just used it such that it is on cool down), it will activate automatically as you Backflip.|| |- |- style="background: #DDD;" | Eviscerate || 25 || || 500 || 30 ''sec''|| || Your '''shears''' deal {{#expr:130+(2*25)}} instant damage to your target within 4 blocks, bypassing armor.|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Damage = 130 + (2 * 25)<br>Base Damage + (2 * STR)</div></div> |- | DeathMark|| 30 || || 450 || 40 ''sec'' ||200 hp || You mark a target for death for 30 seconds during which time your compass will point directly to their location and they will take an extra 10% damage from your attacks. Takes 10 seconds to warm up. Must specify target's name ie '''/skill deathmark [name]'''|| |- |- style="background: #DDD;" | Energize|| 35 || 175 || || 45 ''sec'' || || You pay 175 mana points to restore 500 stamina to yourself.|| |- | Envenom || 40 || 75 ||300 || 30 ''sec''|||| You apply a deadly venom to your '''sword, shears or arrows''' for 14 seconds. Your auto attacks cause great pain, dealing an extra {{#expr:(8+(0.25*5))round1}} bonus damage to your target. This bonus damage pierces armor. || <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Damage = 8 + (0.25 * 5)<br>Base Damage + (0.25 * INT)</div></div> |- |- style="background: #DDD;" | GrapplingHook || 45 || || 400 || 40 ''sec''|| || You attach a grappling hook to your next arrow fired within 4 seconds. If you aim up and hit the landscape you are pulled to the point where your arrow lands (up to 40 blocks away) and are protected from fall damage for 4.5 seconds. If you hit a target (player or mob), it is pulled to you. However, if you aim at the same level or lower than yourself, the power of the shot is halved and you are not protected from fall damage. The grappling hook weighs down your arrows, affecting their trajectory.|| |- | Shuriken || 50 || || 100 || 1 ''sec''|| || By right-clicking with a flint, you throw 3 shuriken, each dealing {{#expr:10+(0.5*24)}} damage. Shurikens ignore invincibility time frames between hits, thus, it is possible to land all 3. (Does not cause knockback on monsters, however it does with players)|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Damage = 10 + (0.5 * 24)<br>Base Damage + (0.5 * DEX)</div></div> |- |- style="background: #DDD;" | Blind || 55 || || 200 || 24 ''sec'' || || You hinder the vision of your target (within 8 blocks), blinding them for {{#expr:(2.25+(0.044*5))round1}} seconds. Use directly after or before using Smoke for excellent vision impairment.|| <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Blind = 2.25 + (0.044 * 5)<br> Base Blind + (0.044 * CHA)</div></div> |- | Shadowstep || 60 || || 150 || 30 ''sec'' || || You teleport behind you target within {{#expr:(6+(0.15*5))round1}} blocks and stun them for 0.5 seconds. || <div class="toccolours mw-collapsible mw-collapsed">Calculations<div class="mw-collapsible-content">Distance = 6 + (0.15 * 5)<br>Base Dist + (0.15 * INT)</div></div> |} <sup>*</sup>These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.<br> All skill damage deals more damage to MOBS as your levels increase. <hr style="margin-top:1em; margin-bottom:1em; clear:both;"> {| style="border-collapse: collapse; width: {width|100%};" | rowspan=2 valign="top"| {| style="border:1px solid #A3B1BF" |- style="background: #9FCCDF;" ! colspan="2" width="150" | Ninja: Armor |- | style="background: #DDD;"| Head|| [[File:Grid_Leather_Cap.png]] [[File:Gold_Helmet.png]] [[File:Chain_Helmet.png]] |- | style="background: #DDD;"| Chest|| [[File:Grid_Leather_Tunic.png]] |- | style="background: #DDD;"| Leggings|| [[File:Grid_Leather_Pants.png]] |- | style="background: #DDD;"| Boots|| [[File:Grid_Leather_Boots.png]] |- |} | valign="top" | {| style="border:1px solid #A3B1BF" width="450px" |- style="background: #9FCCDF;" ! colspan="7" | Ninja: Weapons (damage in hp) |- style="background: #DDD;" ! width="100" colspan="2"|Item Name ! width="70"|Damage* ! width="45"|Attack Speed ! width="45"|Health ! width="45"|Knockback Resistance ! width="45"|Luck |- | Finesteel Dirk ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| |style="vertical-align:middle;text-align:center;"| |style="vertical-align:middle;text-align:center;"| |- style="background: #DDD;" | Finesteel Dirk +1 ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+2+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| 2 |style="vertical-align:middle;text-align:center;"| 1% |style="vertical-align:middle;text-align:center;"| 1 |- | Finesteel Dirk +2 ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+4+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| 4 |style="vertical-align:middle;text-align:center;"| 2% |style="vertical-align:middle;text-align:center;"| 2 |- style="background: #DDD;" | Finesteel Dirk +3 ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+6+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| 6 |style="vertical-align:middle;text-align:center;"| 3% |style="vertical-align:middle;text-align:center;"| 3 |- | Finesteel Dirk +4 ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+8+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| 8 |style="vertical-align:middle;text-align:center;"| 4% |style="vertical-align:middle;text-align:center;"| 4 |- style="background: #DDD;" | Finesteel Dirk +5 ||[[file:Sheers.png|right|25px]] |style="vertical-align:middle;text-align:center;"| {{#expr:45+10+(0.4*25)}} |style="vertical-align:middle;text-align:center;"| 100% |style="vertical-align:middle;text-align:center;"| 10 |style="vertical-align:middle;text-align:center;"| 5% |style="vertical-align:middle;text-align:center;"| 5 |} | valign="top" | {| style="border:1px solid #A3B1BF" |- style="background: #9FCCDF;" ! colspan="2" | Offhand Items |- |Bow || [[File:Bow.png|25px]] |- |Shears || [[File:Shears.png|25px]] |- |Least || [[File:Leash.png|25px]] |} {{Damage_Modifiers}} |} <!-- <hr style="margin-top:1em; margin-bottom:1em; clear:both;"> {| | rowspan=2 valign="top"| {|style="border:1px solid #A3B1BF" |- style="background: #9FCCDF;" ! Ninja: Hero spotlight |- style="background: #DDD;" |align="middle"|This vid highlights the class as it was on July 15, 2014.<br>Check in game for the latest on the class's capabilities. |- |{{#ev:youtube|3YiDbY7q4_s}} |} --> {{Classes}}
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