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[pvp/pve] Dota/LoL type thing.

mikehk

Legacy Supporter 6
Joined
Aug 17, 2012
Location
Idaho
So an event map is created. when the event starts, all participants on both teams (there will be 2 teams [ or more for chaos]) will have heroes reset temporarily. crafter will be bumped to miner, and exp gain will be set to say around 400% mob spawners will be placed periodically near the middle of the map sort of area, and mob spawner EXP reduction will be set to 50% off the 400%. PvP experience will be set to a good amount, around 900 exp a kill. price for class change set to 200. killing mobs will grant a certain amount of currency for buying items. you do not drop items on death, you do not drop armor on death. walking into the enemy's base will cause you to take heavy damage, also walking near the enemies "towers" will cause you to take moderate damage. for those of you who play either game, you can see where I'm coming from. items will be purchasable. starting items will be a leather helmet and a stone sword. here's a list of currency per mob/players

zombie: 10
spider: 12
skeleton: 14
creeper: 19
enderman (no spawners, just random appearance by teleporting in): 75
players: 140

You also lose a fair amount upon death, say 100 by player death, and 50 by mob death. also when you die, you're put into another room spectating until you respawn, which the timer will be decided by your level. maybe about 1 second per level, so lv 25 lostsoul will have 25 second respawn. tier 2 classes will have a little longer with same rule, but add 5 seconds. here's a list of prices for items:

wood tools other than pickaxe: free
stone sword: 80
stone spade: 80
stone hoe: 80
stone axe: 80
iron sword: 280
iron spade: 280
iron hoe: 280
iron axe: 280
diamond sword: 765
diamond spade: 765
diamond hoe: 765
diamond axe: 765
wood pickaxe: 75
stone pickaxe: 260
iron pickaxe: 710
diamond pickaxe: 1525

reason for pick prices so high is because to destroy towers, you will have to destroy certain blocks, each getting harder to break farther towards the enemy base. also, to buy a new pick, you have to have the previous tier, so to buy a stone pick, you have to have the wood pick. the last block to break, the enemies main tower, will be composed of 15 obsidian.
Price for armors:

leather helmet: 100
leather boots: 90
leather leggings: 140
leather chestplate: 180

chain helmet: 200
chain boots: 150
chain leggings: 250
chain chestplate: 325

gold helmet: 100
gold boots: 90
gold leggings: 140
gold chestplate: 250

iron helmet: 300
iron boots: 210
iron leggings: 360
iron chestplate: 470

diamond helmet: 500
diamond boots: 330
diamond leggings: 580
diamond chestplate: 760

potions will be available for purchase:

health 1: 100
health 2: 190
speed 1: 250
speed 2: 480
fire resistance: 400
splash poison: 160
splash poison 2: 450
splash slowness: 250
splash slowness 2: 480

potion values could prolly use tweaking, but same concept.

I hope this idea is considered, sorry for bad flow and structure, just wanted to get this out there, any gaps in the idea could prolly be filled by event team. thanks.
 
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