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[PvE] Plague Epidemic (Based off CoD Zombies)

AzenYumCha

Legacy Supporter 6
Joined
Jul 2, 2011
Okay, so this event is as follows:
- To enter the event, each town/guild may select a team of six players that will represent. (may change accordingly depending on public demand)
- An entrance fee must be required.
- Each team must go through a series of waves until they reach the point of defeat - in which the whole team dies. As the waves increase, the severity and lethality of the opposition will gradually stronger.
- It is conducted in sessions. One team starts off, goes through their session and the final score is the wave they PREVIOUSLY cleared. Not the one they currently lost on. Once their session is complete, the next team in queue is placed.
- The mobs will vary in severity - zombies, blaze, silverfish, ghast, maybe the wither boss.
- A wave will be considered cleared once all hostile mobs are all defeated. So you cannot stall for a period of time.
- A restriction time limit for one complete wave is two minutes, otherwise you will gain one strike. Three strikes and you are out (disqualified)
- Event Team members must conduct and setup a reasonable wave schedule to provide an even, fair chance for every single team. This may be posted through the forums or another type of medium.
- Potions, Golden Apples or even food (excluding melons) are restricted to be brought in the wave zone.
- Any form of escaping the event arena is prohibited.Feel free to make an input to this suggestion, this just came on top of my head since the Event Suggestion Thread has just been released. (FIRST <3)
 
Joined
Nov 1, 2013
I think all items should be saved upon entry and removed, and you can select different classes to use from a side area where you wait for 30 seconds before beginning your session. Classes like Medic with splash potions of healing and strength, moderate armour and low weapon power, Tanks with high armour and moderate weapon power, Beaters with low armour and high weapon power, and Scientists with splash potions of poison, damage and speed, low armour and no weapons. If no class is selected, one is randomly assigned. Weapon powers are as follows: high = gold, moderate = iron and low = stone. Armours are: high = gold, moderate = iron and low = chain/leather. Armours are full sets WITHOUT helmets. Armours wear out with damage, but swords do not. Also, all classes start with 2 bread, and after every 5th round or so, rewards are give to classes, like more potions for medic/scientist and armour for tanks/beaters, or something like that, as well as all receiving another 2 bread.

Like if you thought my input was good,

assasins_creed2
 
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