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Suggestion Non-RNG Critical Hits implementations

Ultanian

Portal
Joined
May 28, 2013
I know critical hits have been discussed before, and shot down due to RNG discussions and how it's unbalanced. Here's some ways Critical Hits can be implemented without RNG.

NOTE: Critical hits multiply damage by 2.

Skills could have special requirements for issuing a critical hit, here's a list of what could be added to specific skills:

  • Inflicts Critical damage on airborne targets
  • Inflicts Critical damage on sneaking players
  • Inflicts Critical damage when Mana below X%
  • Inflicts Critical damage when used on Level X (or higher) players
  • Inflicts Critical damage on enemies in water
  • Inflicts Critical damage when target is more than X blocks away (for skill shots)
  • Inflicts Critical damage on debuffed/buffed enemies
  • Inflicts Critical damage when health above/below X%
  • Inflicts Critical damage on Mobs
  • Inflicts Critical damage when damaging more than X enemies at a time
  • Inflicts Critical damage when below Y-level X
Obviously X represents variables that can be changed per skill for either variety or balance. Additionally, Critical heals with the same concept can be done (hopefully someone will think of a better name)

  • Heal critically when health is above/below X%
  • Heal critically if target hasn't been damaged in the last X seconds
  • Heal critically if target is taking damage
  • Heal critically if in a X biome
 
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