Sleaker
Retired Staff
- Joined
- Jul 24, 2011
- Location
- Portland, Oregon
We're going to be taking a look at bloodmages more indepth to make them more interesting. So please feel free to post your suggestions - The general flavor we are looking for is self sacrifice for greater rewards. Just because I post, or you post a skill here does not mean it will definetely get added.
Skill Ideas-
Bloodcasting -
All Skills would have their effects increased by a percentage (heals & damages) but deal damage to you above what they normally do.
Blood Golem - (1.9)
Summons a golem from your lifeforce to protect and attack
SoulBond
Splits damage taken between you and the targetted friendly player/creature
BloodBoil
Deals damage and stuns the target with pain for a short time from the initial shock
These are just some thoughts right now and are not yet finalized - please post your own thoughts/skill ideas. Thanks!
Skill Ideas-
Bloodcasting -
All Skills would have their effects increased by a percentage (heals & damages) but deal damage to you above what they normally do.
Blood Golem - (1.9)
Summons a golem from your lifeforce to protect and attack
SoulBond
Splits damage taken between you and the targetted friendly player/creature
BloodBoil
Deals damage and stuns the target with pain for a short time from the initial shock
These are just some thoughts right now and are not yet finalized - please post your own thoughts/skill ideas. Thanks!