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  1. Dakinara

    Suggestion Town Biome Material Gathering Way too Passive - Alternative

    IMO the current biome material system is too passive and promotes just sitting around waiting for your town to produce stuff. I dont think this will help us keep our active player base up, folks will make multiple towns in multiple biomes and log off, wait for materials to upgrade towns. The...
  2. Dakinara

    Suggestion We Need Something to Fight Over

    Simply put, at the moment there is nothing to really pvp over at all. I think you should bring back a few conquest points around the map (one in each biome) that alternate being active every hour or so. If you want, could add town biome materials in as something to be gained at these points...
  3. Dakinara

    Suggestion New Player Retention - Mentor / Squire System

    I wanted to make a thread on this since there is indication of concern about retaining new players. To help foster a situation in which at least some players on server would more actively want to look out for and assist new players, i think some form of the following idea could help: When a...
  4. Dakinara

    Suggestion Do Not Revert Healing Changes Please

    I saw in a balance thread post a request to revert healing target system changes. While im not on balance team and generally dont mind any changes balance team makes, i really dont want to see this reverted. Yes it is a little harder to target teammates for heals now, but you can basically...
  5. Dakinara

    Item Set Active Abilities - Info?

    From reading patch notes it sounds like the custom crafting item set weapons give custom abilities. Is there a list anywhere of what these abilities do? In addition, do any of them scale off certain attributes or are they just set numbers?
  6. Dakinara

    Helllllp

    Heyo. I am trying to get a friend to play but am having trouble finding the heromod pack on technic launcher. Is the pack still called "Herocraft: a Realm Reborn" or was this changed? he cannot find it under that name for some reason. Also - i know healing was changed to not allow macroing...
  7. Dakinara

    Beam skills are cool but could be implemented better

    I really like the beam skill mechanic of sacred glimmer but it has a 25 second cooldown and is a level 61 skill... Theoretically beam skills could finally allow you to heal other people without macros and also have no self healing option, helping with healer balance overall. It would be nice...
  8. Dakinara

    Suggestion return of /hunt?

    I heard rumblings that /hunt might come back. I though that was quite a fun mod and would love to see it return. Yep.
  9. Dakinara

    Block N Load

    Played this over the weekend, pretty fun IMO. Kind of a spiritual successor to ace of spades i guess, combination of minecraft base building / setting traps and FPS. Each round gives you about 6 mins to mine and build up fortifications, then try to destroy enemy base / reinforce and defend...
  10. Dakinara

    Suggestion Ultimate Balance for Better Team Fights Awesome Thread

    I feel like a few minor changes to existing hero skill numbers could greatly increase the fun of team fights, with better balance and team diversity. Here are changes i suggest, with an overlapping role discussion specific to each archetype (support, mage, rogue, warrior) 1) Support. Straight...
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