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  1. Dsawemd

    Root

    Dispel rarely if ever successfully removes root. Must be a high fizzle factor. Having chakra, dispel, bards chakra, and anyother similar moves I'm forgetting remove root should make it less powerful without messing with the costs and cd
  2. Dsawemd

    Base Class Respecs -- add to the $10 or $20 Donation Brackets.

    Levels for money? He went from 34 to 50 and respecced for 20$? -1
  3. Dsawemd

    [Shepherd Class] crafter side IDEA please read

    Shepard weapon would be a hoe. I like this idea, we should have more crafter classes if they are going to take a backseat to main classes. Until this exists, if you need food, I suggest bonemeal+mushroom. I've had good results.
  4. Dsawemd

    Monk Suggestions

    These sound like cool ideas. The problem with Force push and Force pull is that they dont deal damage, and bc a monk is a melee class, the main way to pvp is to use the force to keep your enemy close. However, with sprint, this is now much much harder to do, as people can dance away from you and...
  5. Dsawemd

    Class Combining and new Class introduction (BARD!)

    jukebox move is a must idc what it does
  6. Dsawemd

    Capes!

    would love Town Capes.could be optional or mandatory based on town. or donor perk, thats cool too. Please? Do want swishy cape.
  7. Dsawemd

    Raids Make Me Sad.

    what if towns were required to have their inns public access? could allow for more interaction
  8. Dsawemd

    Fun With Hunger! Bloodmage/Necro ideas. Post more!

    Mage Skill: Summon Cake. Long cooldown, large mana cost. The mana cost could be reduced by a certain percentage with each additional party member.
  9. Dsawemd

    Want Skills? Suggest them!

    For Third tier Rangers: Hunt - /hunt player, makes an equipped compass point to the target for 30 secs, AS WELL as providing the coordinates within a certain range.
  10. Dsawemd

    Thief Skill - Crawl

    Normal Movement, player is 2 high, 1 wide by one long. Crawl movement is 1 high, 1 wide by 2 long. Would let thieves crawl through 1x1 holes. Used with town/personal/zeal regions, this could make some cool thief hideouts. Dont know if this is possible, to change the orientation of the space...
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