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  1. TicklesTheMighty

    Patch 2.7.5

    Disarm only works on players at the moment, I can't give exact numbers, but so far as I can tell its effect removes the enemy's weapon from existence (unless it's a bow in which case it's returned instantly), if they try to switch they are disconnected from the server (unless they switch to a...
  2. TicklesTheMighty

    The nature of alignments on Herocraft

    The alignments are so vague at the moment, they can't really be considered to mean anything on their own. And it's also possible for a town's alignment to shift, possibly in an extreme manner. That being said I think we could afford to have a more D&Desque type of alignment chart...
  3. TicklesTheMighty

    A quick bladegrasp suggestion

    You know they can wear full chain and iron helm right...? It's not the greatest armor ever, but it's certainly a considerable advantage over the classes that are limited to leather.
  4. TicklesTheMighty

    A quick bladegrasp suggestion

    The cooldown is 60 seconds right now, which is a bit short, but that seems long enough to prevent using it twice in a fight. I think the concern here is just that Bladegrasp can allow Samurais to 2v1 melee classes and straight up win the fight against two evenly leveled melee opponents. If you...
  5. TicklesTheMighty

    A quick bladegrasp suggestion

    I don't like the working on people in front of them thing, since sometimes it's hard to tell what direction anyone is facing anyway or even where they are. I think a more reliable nerf would be to convert Bladegrasp into a single target skill that only blocks all melee damage from the target...
  6. TicklesTheMighty

    Dragoon Needs Love

    If anything I should think they'd move slower after being run through, no doubt painfully. I'm not sure how slowing movement speed would work out right now, but it would fit with the Dragoon's current role of never letting anyone get away.
  7. TicklesTheMighty

    Dragoon Needs Love

    I've been testing Impale on (guinea) pigs for the last hour and I haven't seen a single knock-up yet today. It used to knock-up mobs pretty consistently as well... Also if Dragonskin was just a flat like 2 (arbitrary) damage reduction that would be pretty cool, it wouldn't be in the domain of...
  8. TicklesTheMighty

    Dragoon's kill themselves.

    Dragoons: I'm not sure how close the Jump skill here is to the default Jump skill in Heroes, but testing with it on my server, I could NEVER cause myself to take falling damage whilst landing on the same level from which I leapt. It also felt like the default jump was a bit more robust, which I...
  9. TicklesTheMighty

    Whitelist Application: Tickles

    1. TicklesTheMighty 2. California, 19 3. Previous Bans: N/A 4. Referrals: N/A 5. Reasons I should be accepted: Because I don't like writing paragraphs about how great I am. Alternatively: I've been playing Minecraft since I purchased it near the end of Alpha. Herocraft seems to be well made...
  10. TicklesTheMighty

    Whitelist Application: Tickles

    1. TicklesTheMighty 2. California, 19 3. N/A 4. N/A 5. Because I don't like writing paragraphs about how great I am. 6. While perusing through the plugins on the Bukkit forums. 7. Yes. 8. But I guess I'll try it anyway. I play some SSP, but I've mostly played on a LAN server that I set up in...
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