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  1. TicklesTheMighty

    The problem with Beastmasters

    Wiki Info: Bard: 80 (Chain Set + Iron Legs) Ninja: 90 (Chain Helm) Beast Master: 95 (Chain Chest) Ranger: 100 (Chain Set + Iron Helm)
  2. TicklesTheMighty

    The problem with Beastmasters

    I don't think 5 second duration, 5 second cooldown was very fair. Right now according to the wiki, most classes have 15s cooldown on Root, with Ranger at 12. Your root cooldown seems pretty reasonable. That being said, aside from the horrendously powerful wolf glitch, causing wolves to deal...
  3. TicklesTheMighty

    Patch 2.7.5

    Since this patch I've been noticing a few damage bugs. I haven't documented them as well as I'd have liked, but the Caster's fireball deals 30 damage in close proximity instead of 15. I haven't seen what the Specialized Class' fireballs can do yet... On top of this, I get very frequently 2 or...
  4. TicklesTheMighty

    Root

    Wow, I did not know about the cooldown being five seconds for BM root. That is absolutely horrifying.
  5. TicklesTheMighty

    Disarm

    I think it could use a cooldown/duration adjustment, though I'm not sure what the maker had in mind for this skill. Edit - Nevermind. ^ What Sleaker said.
  6. TicklesTheMighty

    Disarm

    I can see how it might be a bit more difficult to debug someone else's code. :p I'm sure you guys will have it working satisfactorily as soon as possible. With that aside, regarding balance issues, I can at this time chain-disarm a single target for 24 straight seconds from full mp before I...
  7. TicklesTheMighty

    Disarm

    Nope, I wasn't saying anything about removing disarm or making it a stun instead. As for the disconnect thing, at the time of my post we had just tested Disarm several times, and I had caused the disarmed opponent to disconnect 4-5 times, every single time they switched weapons, as I clearly...
  8. TicklesTheMighty

    A quick bladegrasp suggestion

    I agree that a lot of the people complaining about Bladegrasp probably don't know how to deal with it properly, in most situations against smart opponents it just stops the fight until the duration is done. But it's possible (though unlikely in the current lag) that the Samurai could chase...
  9. TicklesTheMighty

    Disarm

    Here's what I've managed to figure out about Disarm thus far though I can't say this is entirely accurate. Disarm Mana cost: 15% (used to be 20%) Cooldown: 3 seconds Duration: 3 seconds (not positive on this, it seems to go very slightly longer whenever I cast, but this could be blamed on lag)...
  10. TicklesTheMighty

    Patch 2.7.5

    I'm pretty positive that the cooldown is 3 seconds which I think I mentioned in the post. :p As for the mana cost, it's been changed to 15% according to the patch notes and that's how much it is in-game right now according to my test. I thought you might reduce the range D: but it's an...
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