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  1. Eldrylars

    Cleric

    Should have started with Paladin here :p But I digress, it's all up for testing but lets try to get the whole picture worked out so keep at it. I never said it would make it weak, just saying the scaling is that high to keep it similar to the earlier version. I would not call HolyWater much...
  2. Eldrylars

    Cleric

    I suppose with a KB weapon you could kite well enough with a Cleric, but the second your target tries to run or you fight any target with some cc or range and you will have a very hard if not impossible time killing them eh? Not that a Cleric should be fighting any rogue classes anyhow.
  3. Eldrylars

    Cleric

    Honestly though, before anyone spends more time on it, I would ask "What is wrong with Cleric? Where is it to strong and where is it to weak?" or more importantly "Where is Cleric Imbalanced?" Arbitrarily changing individual skills without a platform and target functionality change, is really...
  4. Eldrylars

    Cleric

    I am not sure it would be more balanced, but I have thought of ways to change Guardian and pretty much everything just breaks it lol.
  5. Eldrylars

    Cleric

    This would change the function into a momentary pause to reposition or assess, instead of a 3 second power play. Bringing the CD and Cost down will allow it to show more often, but with much weak results than the "Big Play" 3 second version.
  6. Eldrylars

    Cleric

    I would add that if HolyWaters mob damage could be raised by 50% then it would help Clerics level a lot.
  7. Eldrylars

    Cleric

    I don't believe that's a good change while GTP still revives your entire party as well as grouping still living members on a 5 minute timer.
  8. Eldrylars

    Cleric

    Yes, I agree, that fullheal is too spammable, and think that it should get a longer CD, but I also think that if it does get a longer CD it should be balanced with a slightly reduced cast time as it already takes 25% of the Clerics mana. CoolDown increase to 40 seconds Warmup decrease to 3...
  9. Eldrylars

    Adventure Team App: Eldrylars

    I don't have a server to test this on to see how it looks and works, but this is what I believe I am signing up for. This should create a Mob that resembles a dropped piece of dark stained glass, that glows sparkling green particles and flies around like a fast bat. It's passive and immune to...
  10. Eldrylars

    A Few Changes We Worked On

    Yeah, I know with KB effects it's easy to get out of melee range, but still lets keep a close eye on the sustain in medium group fight scenarios and or multiple disciples.
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