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  1. c12095

    Ninja

    Bottom line, anything with a % chance is just a complete annoyance when it comes to balancing. I think if we change it to an activate spell it would work a lot better for the class overall.
  2. c12095

    Dragoon

    Ok, updated the Stam cost to account for the -1.
  3. c12095

    Dragoon

    Kainzo I just checked on the test server again, my numbers are correct. Not sure why its different then what you posted, but it is.
  4. c12095

    Dragoon

    Kainzo Take a look when you got some spare time.
  5. c12095

    Dragoon

    Ok, well here goes a long post following my notes today about how I believe we can fix Dragoon. Firstly, some facts. Dragoons have the third highest Health, at 1025. Dragoons have the second highest Warrior Damage, at 76 (Diamond). Dragoons have Extremely high Mobility They lack any...
  6. c12095

    Samurai

    Samurai is tricky, I look at them as a armored version Ninja. I think they are kinda in the same boat as Ninjas as well right now. I agree they need changed, but I'm not really sure how to do that at this point.
  7. c12095

    Dragoon

    Kinda, I spent a few hours making notes trying to find a balance for when fighting Melee or Range to keep it fair. I think I found a good balance, I'll post it when I get home and can type it all out. What do you think of the idea?
  8. c12095

    Dragoon

    I think we need to take a look at Dragoon. The way their currently designed, they can't really stand toe to toe vs almost any class. I understand their heavy mobility, but a hit and run class does no good when both sides can heal equally as fast. I'm going to be brainstorming some possible...
  9. c12095

    Ninja

    macura I think we should take Blackjack and turn it into a 100% non passive skill. Make it an activate stun with say, a 10ish second CD, 3-4 Stam Cost. What do you all think?
  10. c12095

    Community Meeting - 2/9/13 - 3PM CST (hc.to/chat)

    Kainzo, how will voice be dealt with this go around?
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