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  1. arcanegrove

    Arcanegrove's (Phenxore) Balance Team Application

    1. Minecraft IGN / Age: Phenxore - 18 2. Position applying for: Balance Team (implementer or tester): Tester 3. How long have you been on Herocraft?: 5.3 (ish?) years. 4. What's your favorite class/path?: Currently, I really enjoy Shaman 5. How often and in what timezone can you test?: I...
  2. arcanegrove

    Bug Shaman HealingTotem tool-tip and Actual Healing to not match

    Fairly straight forward. Not sure if the Tool-tip should be correct, or the actual healing is correct, but they are around 170 off for myself, and around 100 off for party members. As a level 40 Shaman, my healing totem healed my party member for a maximum of 191. Where as the Tool-Tip says it...
  3. arcanegrove

    Suggestion Buff Dragoon

    Were you playing with or without gold weapons? And was it before or after the damage reduction with gold weapons? Also, what as I was trying to explain, the current meta, due to what ever circumstances in the scheme of class balance, Dragoon is not nearly as strong compared to most other...
  4. arcanegrove

    Suggestion Buff Dragoon

    What it really needs is to be looked at by the balance team and fixed heh. You can't just give it something without first looking at what it'll do to the current balance we have now. I just have the time right now, but i will trying to get into the balance team soon.
  5. arcanegrove

    Suggestion Buff Dragoon

    So, I somewhat agree on dragoon needing something. Any class that has sustain can beat it, and if you understand the mechanic of jump, it can actually be used against you. It's remarkably stamina heavy, but if you have to put points into the most useless stat just so you can still run after...
  6. arcanegrove

    Architect Application for Arcane.

    Bump for Jrr_ to read. I'll post some new things soon.
  7. arcanegrove

    Suggestion HeroCraft Balance in General. Economics. Thoughts for the Future.

    That actually sounds pretty cool. No other thoughts heh.
  8. arcanegrove

    Suggestion HeroCraft Balance in General. Economics. Thoughts for the Future.

    Yep yep yep. Only thing that needs commenting on here is the End Game stuff. There may or may not be some really cool stuff planned (I'm not sure if stuff's been announced yet, so I don't want to ruin anything) I like all the idea's you brought up, but I want to add on the ore respawns...
  9. arcanegrove

    Suggestion HeroCraft Balance in General. Economics. Thoughts for the Future.

    This was my original thought as well. Mostly. I get what you mean by, "Not short, but fast paces." Mostly, again heh. I like the idea of daily quests coming back, and the mod thing is actually a WIP as far as I know, so that should be a nice change. One thing I want is Mob Arena's. I really...
  10. arcanegrove

    Suggestion HeroCraft Balance in General. Economics. Thoughts for the Future.

    I think that as it stands, there are two options: first is to actually have a finite amount of direct ways of money. Without it, inflation occurs, and ruins everything. That, or have professions need regents for crafting. Have switching classes cost more. Minecraft is a sandbox, meant for player...
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