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  1. Beau_Nearh

    Suggestion Making all of PVE a Warzone

    On the last map, only a 1/3 of the avg player count on the server was on the PVP map while the other 2/3rds were on PVE (I know this as I was on the PVP side). The heros plugin was made to give players fun abilities, it's down to them whether they enjoy using those skills on mobs or players...
  2. Beau_Nearh

    Suggestion Making all of PVE a Warzone

    Irish, the last 3 times I've went over to PVP ended up with my party camping outside their SR waiting for them to come out. I'm talking from my personal experience here. The main diffrence between PVE players and PVP players is how about and who they decide to PVP with. PVP players; they will...
  3. Beau_Nearh

    Suggestion Making all of PVE a Warzone

    It wouldn't me more surprised if more people turned up to defend. I've already made a suggestion to soften up the difference between PVE and PVP towns, I'm not disagreeing that PVE towns are better off that PVP towns currently. I personally don't mind if my town was or wasn't within a warzone...
  4. Beau_Nearh

    Suggestion When two township super-regions collide...

    It's the personal region that costs 1000 souls to create. Saying that, I didn't even notice that it had a 15 soul tax per day. I could check this but I honestly don't think I've ever been taxed by it. (I know that no one within my town can access it at all unless I add them to the region...
  5. Beau_Nearh

    Suggestion Making all of PVE a Warzone

    If siege'ing wasn't broke it would cost only 2650 souls to create a fully functional outpost. Now you're telling me this is too much money to siege a town? Please tell me more about how it's unbalanced. And as far as I know, creeper drops were increased heavily (at least double), keep in kind...
  6. Beau_Nearh

    Suggestion When two township super-regions collide...

    Oo, I like that idea. The smaller town having to pay a tax of sorts to be within the larger towns actual region radius but this system may become too complicated for what it provides. Regarding Indars problems, I really haven't got a clue what's wrong with theirs. I would check out all the...
  7. Beau_Nearh

    Suggestion When two township super-regions collide...

    Well looks like my vault has been compromised, I did create the 'shelter' region before the actual town construction if this helps. I didn't realise this wasn't suppose to happen.
  8. Beau_Nearh

    Suggestion When two township super-regions collide...

    The first thing I thought of was an actual dome to house them or contain them haha, anyway. I could really see this being abused to an extent (smaller towns abusing the bigger ones) so if this were to be added. I would like to see a region that the larger town can create to actually destroy/...
  9. Beau_Nearh

    Suggestion When two township super-regions collide...

    I have a personal region within my township and nothing has bugged out on me?
  10. Beau_Nearh

    Suggestion Making all of PVE a Warzone

    Well besides that, townships really isn't going anywhere until those key bugs are fixed I suppose. The SR limit has really took a key element out of townships leaving us with what we've got now (excluding the bugs).
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