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  1. Malphugus

    I'm Sorry.

    You are, and always will be, the Walrus Ku Ku Kachoo
  2. Malphugus

    Herocraft 3.1 patch notes

    That doesn't prevent impenetrable fortresses being created. Bases that are underground or just completely enclosed are virtually impenetrable. Just the entrances/exits to worry about. Which is no different to the old bedrock-to-sky walled towns.
  3. Malphugus

    Geoplenish

    just FYI: Necros use rotten flesh (for Plague). They also burn through a lot of bones (for Skeleton and UnholyRitual)
  4. Malphugus

    Necro Summoning/Sacrafice suggestions

    If the descriptions are accurate (i.e. "summon skeleton" / "sacrafice summoned undead creature") then it would seem to make sense to get the Skeleton skill before the UnholyRitual skill. Currently a necro gets unholy ritual at lvl 30 but can't summon anything to sacrafice until they get the...
  5. Malphugus

    Farmer feedback/suggestions

    Hiyo Have levelled farmer to 55 on test and up to 3o again on the main server. Levelling without growth has been pretty slow and tedious. (Fishing would probably help but latency for me makes fishing virtually impossible) So I'd like to suggest adding a few more exp sources to add a bit more...
  6. Malphugus

    What's the Nether like in Herocraft?

    Well in the Test Server it is possible to build Nether Portals to get to/From the nether.Pretty sure that won't be the case in live though. Necromancers can use a skill (Hellgate) to take themselves, and their party, to/from the nether. There will probably also be another way in/out that anyone...
  7. Malphugus

    [Skill] Dragoon skills discussion and proposal.

    Hmm, it's not fixed. Applelove just found a way around the problem. If you move at all after using SJ it looks like 15 blocks straight up, then you get teleported back to the block where you started. However, if you don't move then you get up to about 35 blocks, and fall back to earth (no...
  8. Malphugus

    [Skill] Dragoon skills discussion and proposal.

    OMG superjump is Awesome :D :D :D From the ground to the spawn spot (i.e. right at the top of the structure) in test is 2 superjumps. Just have to have enough mana to superjump + jump. Wait a little to regen mana and repeat. Also: superjump = safefall. Jumped off the top and hit superjump...
  9. Malphugus

    Herocraft Unleashed - 3.0

    Can't see the point of dynamap myself. It takes away some of the hard from hardcore...
  10. Malphugus

    Holy Hard

    my 2c: screw potions just don't release the nether till the potion issues are resolved
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