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  1. NobleAlexander

    Suggestion [General] - How to greatly improve Herocraft (personal observation)

    Great post. The death chest from my point of view is the main gameplay element that is significantly holding back the feeling of risk within PvP. If you were to ask me the best way to remedy this without sacrificing the idea of the security of one's items it would be to reduce the number of...
  2. NobleAlexander

    Suggestion PvP Elo/Top: The Killer of a Playerbase

    PvP Top: The Killer of a Playerbase With the current state of the game, there is a monthly reward d for the top five PvPers on the server which is largely determined by "/pvp top." As is, it is an incentive to PvP with other players. That said, there is absolutely no level bias in this counter...
  3. NobleAlexander

    Suggestion A Level Affair

    Mythic mobs, by all means, is able to do some awesome skills if worked on enough. Personally, I understand that the common/rare mobs are dull, but I agree that as is the bosses are some of the most laughable bosses ever. They have no flavor and are literally as you said a health bar. They just...
  4. NobleAlexander

    Suggestion Current EXP Rates, Quests, PvE Content, and End-Game Content

    To clarify the intent of my post, I believe that there is some merit in making the game feel progressive. Several of these were ideas that came as a result of playing many MMORPGs. Sadly, this game is by no means an MMO (Massive Multiplayer Online) but is an RPG. It plays similarly to an MMORPG...
  5. NobleAlexander

    NobleAlexander's Ban

    IGN: NobleAlexander Banned by: @Kenneth_Chow Time of Ban: 00:20 Reason for ban: Mass Grief Your story: Firstly let me start with saying our relations with the township, Cruor has not been great as of recently. We've been raided twice now by their township. Besides that, we've been harassed by...
  6. NobleAlexander

    Suggestion Current EXP Rates, Quests, PvE Content, and End-Game Content

    As you all know the tier 6 dungeons had its EXP rates cut in half to make way for the quest system. Doing so allows for less reliance on the tier 6 dungeons and more on the quests. As a result, players are somewhat forced to grind through the lower dungeons (typically tier 4 to tier 6). Lower...
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