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  1. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    Huh? If I disarm someone, and kill them, I lose MY weapon? You dumb, brah?
  2. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    Hmmmm... What if you get disarmed and die, but drop a death chest? Will the weapon be in the chest?
  3. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    Community vote I guess? lol
  4. STDs4YouAnd4Me

    September Notes (8.0.0)

    Yikes. I vote to disable it until some debuffs can be thrown on it.
  5. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    Yeah, I'll agree to that. Still, I was around for the abuse of deliberately disarming someone when they were low HP just so they could lose their weapon to the void. That was AIDS. If there's still no permanent fix to that I think the current state of disarm is the best option for now.
  6. STDs4YouAnd4Me

    September Notes (8.0.0)

    Is the warm-up actually 30 seconds? If so, is there not a speed debuff for this duration? Shouldn't the warm-up be interrupted if you are engaged in combat? Is this enough questions?
  7. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    Hmmmm... Envenom and runeblade skills make sense, I suppose. If I'm carrying a Sharpness IV sword, am I then dealing 5 HP of damage instead of 1?
  8. STDs4YouAnd4Me

    Bug Dragonknight didarm bug

    I think I read this in passing... All disarm abilities have you retain the weapon for the duration of disarm but you deal 1hp Melee damage during that time, correct?
  9. STDs4YouAnd4Me

    Suggestion Becomedeath Needs a Change

    Removing extra damage to undead on Smite or wrath would be a nerf to healers solo leveling. Would match rather see, as PewPew stated, the skill to be removed altogether. Although I'll agree with everyone else; if you're worried you'll accidentally use the skill, and hate the skill anyway, then...
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