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  1. SoHighFive

    Bug /to whatshere is inaccurate

    I believe that I have figured out the issue or at least part of it. This was all with WitchOnARampage's help. I just upgraded to a Hamlet (should be 89 x 89) and here is what we discovered. 1) Using /to whatshere I mapped the area of blocks that ALWAYS show SR on them. This means that I have...
  2. SoHighFive

    Bug My town regions exist, but the town doesn't.

    Interesting and very good to know! That sure does make it hard to tell the boundary of your township, but that's ok. The wiki says that Tribes are 51 x 51, but I believe ours is only 49 x 49 or 50 x 50. What is it actually supposed to be?>
  3. SoHighFive

    Bug My town regions exist, but the town doesn't.

    I recently created Lothair with some friends. You can check petition #2708 for coordinates/details. The councilroom regions are up and just fine. Hitting blocks in that area with coal show me the region information. I created the Tribe successfully and assigned permissions to a few friends...
  4. SoHighFive

    I'm sad to hear that you guys are leaving! Did everybody quit or just a few? Should I get...

    I'm sad to hear that you guys are leaving! Did everybody quit or just a few? Should I get valuables out of there or is that not allowed? Hopefully you guys will come back once raiding is actually implemented, but I understand why y'all got bored. Thanks for all the fun times anyways!
  5. SoHighFive

    Suggestion Make War Put Entire PvE Continent in PvP

    Herocraft could use any combination of these ideas for wartime solutions.. The biggest difficulty is clarity on where the boundary lines are drawn during War. The question that we should be asking is, "What will give PvE players incentive to participate?" 1) The entire PvE continent goes to...
  6. SoHighFive

    Bug The Bug With Enchanting & Enchantment Tables

    First of all you aren't supposed to get a new enchant on an item by throwing another item into the enchanter. You have to enchant an item for ALL of your items to get reset to a different guaranteed enchantment. Example- You put a diamond sword in and it shows sharpness 3. All swords will...
  7. SoHighFive

    Suggestion Wizard suggestions- QoL buffs

    A town should end up being able to produce everything that it's members need as long as they can provide the materials and the planning/power. If you feel like there is a resource that you want to be less common then make the power requirement higher. Towns could essentially toggle these...
  8. SoHighFive

    Suggestion Slime spawner

    The slimeball recipe is a bit costly imo. The recipe should either be lowered or produce 2-3 slimeballs. I agree that this helps alchemists to be more relevant, but they should not be required for reagents that combat classes need. We have a discussion in the post that Alator linked above...
  9. SoHighFive

    Suggestion Wizard suggestions- QoL buffs

    If gunpowder production is available in outposts then you should make it available in towns as well. Why could a large town not produce something that a small outpost can produce? A slime farm would be appreciated and well deserved. Make us feed it bonemeal (bones are underutilized) to produce...
  10. SoHighFive

    Suggestion Slime spawner

    I understand that slimes were too easy to grind. The solution is not to remove them. The solution should be to lower their exp so that it is more efficient to farm a single enemy than to farm a swarm of slimes. Slimeballs are fun and useful... They don't need to be quite this rare.
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