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  1. BulkPhase

    Haze

    Haze is a group of skilled & talented individuals who strive to achieve one goal and one goal only: to get drunk & high at the same time, drinkin' champagne on the airplane. If you're interested in joining us then you can post below with your name & age and we'll consider you. You can also...
  2. BulkPhase

    Umbra

    Welcome aboard
  3. BulkPhase

    Lack of Beguiler Warmups

    Yeah, PlagueBomb warm up would be interesting as with a bit of Charisma, you would have enough time to still at least Fireball/PlagueBomb rather than do a whole Pulse/Fireball/Pbomb combo and do 4-5 hearts to someone. The reason I suggested the Piggify warmups was because of Web's change & the...
  4. BulkPhase

    Lack of Beguiler Warmups

    Just posting this here, not sure about the Beguiler thread or whatever. Beguilers need warmups. They do not have any warmups other than Pulse which is a warmup for every class. Not sure what exactly should get a warmup but I'm suggesting MassPiggify/Piggify/Beguile. The lack of warmups on this...
  5. BulkPhase

    Strength and Agility, Weapon Damage and Bow Scaling

    Sort of what Malik said, I mean, multiplicative increases on strength/agility would be fine but it would have to be in small percentages of course. Possibly make each class gain more from strength/agility separately from the others. IE: Berseker gains more weapon damage per strength point then a...
  6. BulkPhase

    General Balance Concerns Discussion

    I like the wisdom thing, they seem to be the only caster class that doesn't need wisdom to sustain a fight.
  7. BulkPhase

    Suggestion pyro change

    Fireball was removed because the goal was to make the class Pyromancer the only caster out of the 4 that does not kite. Sure, you can run around and spam Darkbolt, but Pyromancers are an all in short range burst class. With fireball they wouldn't be unique and would be just like the other specs...
  8. BulkPhase

    New Class: Shaman

    Just now got to this thread but I agree with the idea of the stationary, killable mobs. I couldn't see "block breaking" techniques fit into Herocrafts play. Regions, body blocking and other issues just don't weave well with the idea of them being broken by other players. I'm sure the mobs will...
  9. BulkPhase

    Shaman!

    They will definitely have to be capped otherwise the amount of support they'd give would be ridiculous. I'm thinking maybe a cap for one debuff at a time, one buff and one heal.
  10. BulkPhase

    Shaman!

    Totem ideas are neat. Are totems planning on being physical entities or blocks placed down for visual purposes? Or will it just remain in chat? Ex: "Kahzo's Totem of Mana has faded."
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