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  1. LordZelkova

    [deleted]

    A) We've managed so far with plain LWC, wouldn't be surprised if Kainzo pulled it out of thin air B) Even with just 3 options, it's 260,000+ That's some serious trolling dedication. We'd have measures against this. Plocks also wouldn't be unlimited and free in the best case scenario. C) War...
  2. LordZelkova

    [deleted]

    Or we continue using LWC, and either adapt a Lockpick Skill, or switch to Plock and do something similar. It's not that complicated in theory (Maybe execution, but it's a simple enough idea, that would balance out LWC's while keeping them still protected 95% of the time).
  3. LordZelkova

    Bug Boats

    @Kainzo Are boast still server ending? If not, we can get those back in.
  4. LordZelkova

    Bug Pushing players

    I know Mojang removed and then re-added this feature, so it's quite possible it's a bug with MC. I've seen this for a long time, and on other places.
  5. LordZelkova

    [deleted]

    Plock has a very good idea, but it was insane with infinite free locks and an absurd password system (64^3 is far too many for a normal person to brute force). If possible, it'd be better to have a sort of lockpick skill or ability that can try and break into chests, be they LWC or Plock or some...
  6. LordZelkova

    [deleted]

    Unlimited and free locks (Even breakable) is not hardcore. Especially Plock where brute force isn't an option and guessing would be stupid lucky.
  7. LordZelkova

    [deleted]

    Issue with this is it's based off of Chest activity, not player login (Which even then, is easy too get around). Making chests donation chests so people open them but can't take or just logging in to open the chests is all it takes.
  8. LordZelkova

    [deleted]

    To tack onto this, it's pretty shitty to lose all your shit when you're offline. LWC's let you keep some stuff. The total number allowed and number of free can be played with, but I think it's for the better to use LWC.
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