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  1. Delfofthebla

    Bug Weapon disappearing on death while disarmed

    That's how it works currently. All effects are removed from any entity that dies. The "Removal" code for Disarm is to return any disarmed items back to the entity. But it doesn't work. The random spur of the moment idea I had for a fix, was that on death, before all effects are removed, we...
  2. Delfofthebla

    Bug Weapon disappearing on death while disarmed

    Well, part of the "effects" of disarm are the fact that it "silences" skills that require a specific weapon to be held. It's not that big of a deal, but I don't really wanna remove that functionality. Also, to do what you are asking, I'd basically have to check if you are disarmed every time...
  3. Delfofthebla

    Bug Weapon disappearing on death while disarmed

    It's such a pain in the ass to deal with item related stuff. Also, prior to haven is was hard to give a shit because most weapons did not have any real value to them. I took a poke around, and maaaaybe I have a fix. But because it has to do with items, I have to test it. And I dont wanna test...
  4. Delfofthebla

    Suggestion Balance Changes

    Stuns are a mechanic that both I, as well as Kainzo, would like to have on the server. I will definitely agree that it is wonky as hell as far as the server actually "stuns" you, but it works...for the most part. They are also very strong, as you state. In bastion there were only two stuns...
  5. Delfofthebla

    Suggestion Balance Changes

    Thanks for the comments. Gave me somewhat of an idea of how things work. On the note of Smoke only being 3 seconds...I coulda sworn it was 5 last time I touched it. Either way, if you are having such an experience against casters then perhaps I did do something right. Warriors have always been...
  6. Delfofthebla

    Suggestion Balance Changes

    Ah, I see. Still though...those buffs!
  7. Delfofthebla

    Suggestion Balance Changes

    Oh, and on the note of these "party buffs", those were never even remotely considered to be "viable" (from a balance perspective) with our current setup. As far as I'm concerned, each attribute point is far too valuable for anything to be balanced once it reaches 40+. The nice thing about it...
  8. Delfofthebla

    Suggestion Balance Changes

    The more I look back on Haven, the more I regret a lot of the decisions I made towards Ninja. I mean, I fucking love GrapplingHook, and I think the Shuriken skill is really cool. But at the same time, the playstyle of Ninja has shifted so drastically from Bastion that I am questioning if it was...
  9. Delfofthebla

    Suggestion Balance Changes

    We basically had this functionality with Blackjack at the end of Bastion and early haven (I think). Though I may have removed it before Haven. To explain, After my first Ninja revamp on Bastion, I re-worked the mechanics of Backstab to be 100% chance. If you were attacking from behind, you were...
  10. Delfofthebla

    Suggestion Balance Changes

    I'm always on dem Pyro details.
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