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  1. Eldrylars

    Balance Direction Question

    You bring up another important way to view balance. Is a class balanced in to play as both solo and group? Does the class balance out in group situations again like classes? This question is like the second post I made on cross balancing non-similar classes as currently, certain classes are...
  2. Eldrylars

    Balance Direction Question

    Secondary to, but important if the design goal is to avoid ROCK/PAPER/SCISSORS would be cross balancing combat abilities. This is to say that EVERY class, should be able to kill EVERY other class, if they are played more skillfully. This is a very difficult task are the skillsets for each class...
  3. Eldrylars

    Balance Direction Question

    Hello peoples of Team Balance! I have been watching the conversations on the forums and responding where I find it appropriate, but I have found an over arching trend that I feel is dragging Team Balance in a limited direction, diminishing our effectiveness. Now I am not sure that what I am...
  4. Eldrylars

    Paladin

    if global CD > 0 = dismount? Obviously the code is not right, but perhaps the same dismount on combat code could be toggled on a global cd check?
  5. Eldrylars

    Paladin

    I think I misread this too the firs time around True is suggeseting dropping it by .5 which would bring it to about 2.0 per str.
  6. Eldrylars

    Samurai - The Way of The Warrior.

    I was more getting at just not letting the players z move down if they are standing over water. Check to see if the player is standing over water and then stop gravity/move the player's z back above the water. I know blocklag like that would never fly, but isn't there a way to stop the player...
  7. Eldrylars

    Samurai - The Way of The Warrior.

    Is nothing simple in MC? Seems like you should be able to just if player.z - 1= water then player.z == or if player.z - 1= water && player.z = air then waterwalk = player.z player.z = waterwalk or if player.z - 1 = water && player.z = air then waterwalk = true if waterwalk = true then...
  8. Eldrylars

    Samurai - The Way of The Warrior.

    Poor poor @0xNaomi, I will try to keep these ruffians settled down for you. :eek:
  9. Eldrylars

    Cleric

    I have always found holy aura laughable on the Cleric. The mana it costs to cast is not worth it when you consider the comparison of HolyWater and Divine. Only time I ever use HolyAure is as an opener or when I am rolling with a Bard or Beguiler due to it's limited range, limited heal and cost.
  10. Eldrylars

    Suggestion Battle Cleric - Cleric Remake Suggestion

    This is true for a few classes, but if you notice the top 7 classes all have closers and will usually be able to finish any fight they start 1v1. Seems possible that all classes should have a chance to end a fight with a some form of skill. I agree completely here, healing fireballs, heal all...
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