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  1. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    The best competitive games i have played have support needed, but support stacking general is not very useful because other class types are needed just as much - the best groups have a relatively equal proportion of class roles. I dont think herocraft is at that point but combat is not the only...
  2. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    Obviously my idea is not popular. It wasnt popular last map or the map before that. I will just have to wait for everquest next or whatever for a more sandboxy type game with a decent targeting based combat system, i guess. However, aoe healing really is a problem, and has always been a...
  3. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    In a game with actual aiming requirements, positioning is important. How does the guy wanting to shoot a fireball on the other side hit the person 5 people back? he doesnt, why should the person healing be able to? I dont think its actually possible to play minecraft combat in 3rd person in...
  4. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    imagine a world.... where heals are reconfigured so you have a few self cast heals, and other heals that DO NOT SELF CAST AND SO YOU DONT NEED MACROS. thats what im saying. The system is broken and needs to change because it is terrible and tab targetting basically where you have to make 20...
  5. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    in a good team fight under current minecraft mechanics, if you target / damage the wrong person, its basically wasted because he will be automatically healed up by the ridiculous ammount of aoe heal spam being tossed around. You have to focus fire to kill people, and if you hit the wrong...
  6. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    look, everyone knows healing is currently dumb because you automatically self cast. Thats why macroing is currently needed. But if you get rid of auto self cast, it will be no different than offensive abilities, and then you dont need macros. You will aim with reticle. i dunno what you are...
  7. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    again, every one of these arguments can be applied to every single target damage / debuff ability in herocraft. do people not use them because of lag? no, they seem to find ways to use them, it just involves a lot of button spamming when the lag is bad.
  8. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    again, i just dont see how this is any different from attack skills. They have to deal with lag and latency just as much as healing. There is no functional difference at all. I dont really find any major difficulty landing entangle / ire since 1.8 (spam that button! same as always ) so in...
  9. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    I wouldnt call them skill shots (cant activate most hero skills without a target) but reticle targeted only - yes that is exactly what i want, just like is the case in basically every game that uses a targeting reticle.
  10. Dakinara

    Suggestion New Map, My Same Whining on Combat - Map 3, Part 3, the Re-Skillinating

    If things were reconfigured properly, you would never accidently heal yourself - it would be impossible. And you could not heal without targeting an ally, so they would not go off without a target. As for healing the wrong person... well, damage dealers have to deal with damaging the wrong...
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