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  1. Dakinara

    Block N Load

    Played this over the weekend, pretty fun IMO. Kind of a spiritual successor to ace of spades i guess, combination of minecraft base building / setting traps and FPS. Each round gives you about 6 mins to mine and build up fortifications, then try to destroy enemy base / reinforce and defend...
  2. Dakinara

    Heroes Of Storm Beta

    i play this with my older son some times even though i kinda hate mobas. He likes it though!
  3. Dakinara

    Bug Negative jump boost on warmups.

    i seem to get this in pve now when not on fire, just freeze in place / spazzing until warm up over. Not opposed to new ideas to reduce kiting but this just feels funky / like im lagging massively.
  4. Dakinara

    Bug Negative jump boost on warmups.

    hmm weird, thought i was getting this all the time earlier when in pvp, maybe was on fire and didnt even know it lol
  5. Dakinara

    Bug Negative jump boost on warmups.

    is this only enabled in pvp combat? for some reason i notice it in pvp but not when fighting mobs.
  6. Dakinara

    Suggestion Make War Put Entire PvE Continent in PvP

    IMO, one region should always be at war, the region rotates every hour. So always somewhere to go to war, but no one location is always at war.
  7. Dakinara

    Suggestion Ultimate Balance for Better Team Fights Awesome Thread

    is such a thing even possibleeeeeee??!?!! Not sure if we have people around able to program that. But we do have the ability to change numbers in the configs, for sure.
  8. Dakinara

    Suggestion Ultimate Balance for Better Team Fights Awesome Thread

    I would have bard and beguiler mana return be the exact same skill, and therefore no longer stackable. Ultimately, no matter how many healers you stack, you will run out of mana with these changes, and if you stack all healers, you wont do enough damage to threaten the group with only 2-3...
  9. Dakinara

    Suggestion Ultimate Balance for Better Team Fights Awesome Thread

    I feel like a few minor changes to existing hero skill numbers could greatly increase the fun of team fights, with better balance and team diversity. Here are changes i suggest, with an overlapping role discussion specific to each archetype (support, mage, rogue, warrior) 1) Support. Straight...
  10. Dakinara

    Wars end Super Fast?

    just checking to see if it was ever determined if theres an end timer or if something else happened. Appreciate anything you guys can find out, kinda hesitant to war much until i understand the system better.
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