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  1. FaZeAlpine

    Balance Meeting

    My hero <3
  2. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    1 / 0.625 = 1.6 1.6 x 51.25 = 82 Paladin's DPS: 82 SO. BRAIN. DEAD.
  3. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    What are you on about this time? Only two warrior classes are getting buffed, Dreadknight and Berserker: Paladin: --- SAME Increase diamond sword damage from 41->51.25 Samurai: --- SAME Increase diamond sword damage from 60.8->76 Dreadknight: --- BUFFED Increase diamond axe damage from...
  4. FaZeAlpine

    Township Blacklist

    tfw this blacklist isn't gunna do anything to him nice gang gang @Naxet91
  5. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    Keep in mind the 1.9 attack system makes it more likely to do either one of two things: Left click before the attack is fully charged to output 100% damage, in turn dealing less damage. Attacking with too much time delay between each fully charged attack, resulting in them dealing less damage...
  6. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    The idea of increasing the damage of the gold hoe was because the attack speed was only 1 second according to Minecraft Wiki - Damage, compared to the 0.25 - 0.5 second attack speeds of the diamond, stone, iron, and wood hoes. I agree though they might be a bit high, I think they could be...
  7. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    Sword (0.625 / 0.5) x (1.8 class specific damage) = scaled damage Wood / Stone Axe (1.25 / 0.5) x (1.8 class specific damage) = scaled damage Iron Axe (1.10 / 0.5) x (1.8 class specific damage) = scaled damage Gold / Diamond Axe (1.00 / 0.5) x (1.8 class specific damage) = scaled damage...
  8. FaZeAlpine

    Balance Meeting

    gang gang im ready
  9. FaZeAlpine

    Suggestion 1.9 Class Balance Feedback thread.

    Except for dragoons and T2 dreadknight
  10. FaZeAlpine

    7v7

    RUSH A LONG
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