• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Search results

  1. TheTXLibra

    Please tell me this is griefing...

    Cool sheep-face facades and the glass animal enclosure is clever. Great advertising. Sucks that some players kill your beasts.
  2. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    I disagree. I made many, many friends on Sanctum, and interacted with people all the time. And I don't consider being given the skills the game intended you to have as being OP, so I certainly don't see being allowed 1/3 of those abilities as being OP.
  3. TheTXLibra

    Signatures for Staff

    I noticed a couple of people had these and was wondering how to get one. Looks like Gab has one too. Could I have one? I'd like to use the Architect title for it, and also have it somehow incorporate part of the Guiness guy that my profile pic is based on. Maybe the Guiness Guy could be...
  4. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    I'm not new to them at all. I was here during Zeal for a while till I got tired of getting killed too often to build and found some other game to play. To be honest, I did like Sanctum a lot better. Being able to build in peace while chatting with friends and having full use of all the normal...
  5. TheTXLibra

    Suggestion POLL: How can Professions be Improved the best?

    That's a cool idea. And I'd be good with the 1-day cooldown to avoid abuse.
  6. TheTXLibra

    Suggestion POLL: How can Professions be Improved the best?

    This is primarily in response to this thread below... http://www.herocraftonline.com/main/threads/consolidate-the-9-professions-into-3.25291/ In regards to this thread, and others like it, I wanted to post a poll on how Professions could best be improved, but couldn't edit the original...
  7. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    I think I might add a survey vote to see whether or not people would rather: a. Consolidate from 9 Profs down to "fewer" b. Keep 9 Profs and add more skill-freedom to them. c. Scrap Professions, just have "Crafter Skills" and buy any ability you want with coin or xp. d. Make no change at all...
  8. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    It could also be argued, though, that they have the most powerful game-changing abilities of any profession. That said, tables can always be tweaked to make them less underpowered if it proved to be a problem. Abilities can be toggled and moved about to make them more unique to each...
  9. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    I'll reply to this post first, as it addresses most of the concerns against the consolidation: I disagree. It's the same exact system we have now. Same game mechanics with only minimal administrative changes: renaming 3 classes, removing 6, migrating skills between the 3. Otherwise, no game...
  10. TheTXLibra

    Suggestion Consolidate the 9 Professions into 3.

    Since Chief mentioned he wanted to improve some of the Non-PVP elements of the game, I would like to put forth this as a possible future direction for Heroes RPG. SUGGESTION: Conslidate the 9 current Professions into a smaller number of professions with a more robust skillset each. (if you...
Top