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  1. Beau_Nearh

    Suggestion [Profession] Alchemist

    I do agree with you that these are two of the most sought for potions (fire resis being the 3rd) but even if this was to change. An alchemist would be left with double chests full of sugar cane and melons that won't be used as they won't have a need to create that many potions. This also goes...
  2. Beau_Nearh

    Suggestion [Profession] Alchemist

    I'm never been an alchemist personally as it really does offer very little use compared to other profs. I suppose increasing the EXP gain they get would help but it still wouldn't change the ability to create any potion at level 1.
  3. Beau_Nearh

    Suggestion [Profession] Alchemist

    Thanks, I was intending to have it so you can craft x amount more potions per batch that is dependant on your level (1 extra potion per 7 levels, maxes out at 8 potions). But I would also like to see a passive something like this too :)
  4. Beau_Nearh

    Bug Sieges/Outpost not generating power

    Okay, I don't know why the outpost was removed due to nobody being on as that right there makes every siege impossible (sieges are suppose to last a couple days). If this 'rule' wasn't enforced and the ammo dumps worked correctly, I'm sure you guys would of kept it going to a successful siege...
  5. Beau_Nearh

    Suggestion New Siege Idea

    Okay, okay I have to admit. I really do like this idea. Evil towns; +Costs 350 souls to declare war (30% less) +costs 300 souls to sustain the war per cycle +declaring peace costs 650 souls (30% more) +Pay 25% more server tax Good towns; +Costs 650 to declare war (30% more) +Costs 500 souls...
  6. Beau_Nearh

    Suggestion Alchemist Brewing Stand and Potions

    http://herocraftonline.com/main/threads/profession-alchemist.56876/ This might address the problems with alchemist^
  7. Beau_Nearh

    Suggestion Alchemy and XP gain!

    http://herocraftonline.com/main/threads/profession-alchemist.56876/ This might address everything^
  8. Beau_Nearh

    Suggestion [Profession] Alchemist

    Problems; +Not a lot of ways to obtain EXP that relates to the class (brewing) +limited on granting EXP though the brewing NUI (I think?) +Can automate potion production making alchemists useless in terms of brewing and no level requirements on potions Suggestion; +Take out the whole brewing...
  9. Beau_Nearh

    Suggestion New Siege Idea

    I like the concept but I wouldn't like this concept being added to any current regions. I would rather have the PVP flags being turned on for both parties when one of them declares war between them. Siege cannons serve only one purpose and that is to drain SR power. If you add all these other...
  10. Beau_Nearh

    Town corroding, plz help!

    Right, I'm not quite sure on why people have decided to destroy their previous tier central region as there's no advantage of doing so. When upgrading, I have found that you have to meet the region requirements (housing, farms, power gen ect) as well as specific central regions. With the recent...
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