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  1. SoHighFive

    Suggestion Ranger Bow Power

    Remove projectile protection and leveling just got insanely harder depending on where/what you fight. In addition enchanting doesn't need to take another hit. Without projectile protection enchanting will be an even larger pain in the butt. As for ranger bow damage, I most agree with...
  2. SoHighFive

    Bug You can recall to a place where you have no regions.

    I believe that something has changed on this map. You can now recall to a place that you have previously /marked, even if you have lost regions there. I have not tested if you can /skill mark in somebody else's region though.
  3. SoHighFive

    Bug Sieges/Outpost not generating power

    There are a few ways to address this issue, but I think that they don't want this to be possible. We could make it so that arrow turrets/landmines enter the injured player into combat. This would allow you to set those up strategically so that you can defend the turrets.
  4. SoHighFive

    Bug Sieges/Outpost not generating power

    This is already the case. Any time a member of a town or outpost dies, the town's power goes down slightly. I don't know the exact numbers, but I believe it's 1 power per death. I also believe that this can only trigger once every 10 minutes.
  5. SoHighFive

    Bug Sieges/Outpost not generating power

    So here is everything that I have gathered about this situation. Sieging was created only to be able to take down inactive towns. Siegecannons can be created anywhere and do not have to be in an outpost. Siegecannons, when built outside an outpost, have no block protection. Siegecannons, when...
  6. SoHighFive

    Suggestion When two township super-regions collide...

    Well if everybody thinks that it is better to just have the larger town absorb the smaller town, then here are the necessary questions. It seems like it would be really hard to force the bigger town to pay the smaller town for the area. I would personally prefer to have a set distance between...
  7. SoHighFive

    Suggestion When two township super-regions collide...

    You're pretty much correct. The smaller town can't grow/expand, but the larger town can't take over that section of his SR. The smaller town can do whatever it wants in its region. I guess the one potential problem with this would be if the larger town built a dome around the smaller town so...
  8. SoHighFive

    Suggestion When two township super-regions collide...

    This just means that they can't expand. Look at Switzerland. They are a very small nation surrounded by other nations. If they get tired of it then they can sell the town off to "Grower", who would love to have full access to their SR.
  9. SoHighFive

    Suggestion When two township super-regions collide...

    Towns CAN expand in all directions, but what if they want the same area and both continue to expand towards it. If you start a tribe 150 blocks away from another tribe, then both towns will be nearly touching if they expand to hamlet hen village.
  10. SoHighFive

    Suggestion When two township super-regions collide...

    My thoughts for the small town contained inside the larger is that the larger town would not have perms in the smaller town's DR. "Tiny" would have its own island SR that "Grower" could not touch. The problem as it stands is that a group with lots IF souls could move in and essentially take...
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