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  1. Alator

    Townships 3.2 Update Preview

    Final (unless I missed something and need to change it quick) Township 3.2 notes are on the OP. The wiki team is getting a copy of the new data to udpate the wiki with.
  2. Alator

    Bug Town didn't produce, but taxes were removed

    [00:17:02] [Server thread/INFO]: [Townships] Location ProcessUpkeep(Location-superregion) Solitude has money - adjust for region: 407 of type: bazaar for 500.0 [00:17:02] [Server thread/INFO]: [Townships] Location ProcessUpkeep(Location-superregion) Solitude has money - adjust for region: 368 of...
  3. Alator

    Bug [Townships]

    Open a PE in your council room, thanks.
  4. Alator

    Bug Town didn't produce, but taxes were removed

    I put in the newest version of townships. I'll check the logs tomorrow to see if that fixed it.
  5. Alator

    Bug Town didn't produce, but taxes were removed

    Something is bugged with Indar. I'll look at Solitude as well. It's not checking your regions or something; not sure.
  6. Alator

    Townships 3.2 Update Preview

    This is a good idea, yeah. If you break a salvageable region by punching the center chest (currently doesn't work with the /to destroy command), it will refund the owner of the region into their personal wallet. Some buildings have had their power adjusted. Towns, especially larger towns...
  7. Alator

    Townships 3.2 Update Preview

    It will be different for each town tier. Tribes need 1 egg, which offsets 15s (this was my example). Metropolis' need 4 eggs, which will offset 900s (I think. Can't remember off the top of my head). It's made so that smaller towns aren't as reliant on having the eggs as larger towns.
  8. Alator

    An urgent announcement from General Weewoo

    Children of Herocraft... you are beaten. This server is now under my control. Stand down and prepare for Zo occupation. I have come to claim what is mine. Return the Dragon Egg and I will spare your Towns. 10s to anyone who gets this reference without Google.
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