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Suggestion Rangers Track, Ninjas Deathmark

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
Both track and deathmark should be either above level 20 for your combat class instead of level 30 or it should be level 30 but your profession class should count even if you are below 30 on your combat class.


UPVOTE =]
 
Last edited:

Irishman81

Senior Staff
Guide
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Legacy Supporter 7
Joined
Apr 1, 2013
Both track and deathmark should be either above level 20 for your combat class instead of level 30 or it should be level 30 but your profession class should count even if you are below 30 on your combat class.

UPVOTE =]
I'm down for this, but it's up to @Kainzo
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
Well just putting another side note it used to be 20 on all maps and now its 30 but the diamond castle also has a requirement only for level 20 and above so it kinda would make more sense to go with the 1st option, but the 2nd one is just as viable
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
Another option, you cannot bounty players below 30 and once you pass 30 once, even if you swap, you are free game to be tracked.
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
Another option, you cannot bounty players below 30 and once you pass 30 once, even if you swap, you are free game to be tracked.

This is also a good way to do it as most players who max or get above 30 in a combat class or somewhat capable of protecting themselves even if they do switch to a lvl 1 combat class
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Another option, you cannot bounty players below 30 and once you pass 30 once, even if you swap, you are free game to be tracked.
With how our system works, I don't such a flag is possible.

In actual suggestion-ing, why not up the capture level to 30?
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
With how our system works, I don't such a flag is possible.

In actual suggestion-ing, why not up the capture level to 30?

That would be hindering the pvp that is already almost non-existent at all. The only reason I would want it lowered is to increase global pvp around the map
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
That would be hindering the pvp that is already almost non-existent at all. The only reason I would want it lowered is to increase global pvp around the map
If you want it for that purpose, suggest it for that purpose.

Both track and deathmark should be either above level 20 for your combat class instead of level 30 or it should be level 30 but your profession class should count even if you are below 30 on your combat class.
This says nothing about "increasing global pvp", just that they're inconsistent.
 

Danda

Dungeon Master Extremist
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Jan 21, 2011
That would be hindering the pvp that is already almost non-existent at all. The only reason I would want it lowered is to increase global pvp around the map
I don't think tracking is the reason for the lack of global pvp, I think the largest contributing factor is the ability for everyone on the server to easily teleport to spawn for next to nothing on a fairly short cooldown.

TBH warp is the biggest problem regarding world pvp closely followed by everyone being cooped up in their towns.
 

Templar_James

Legacy Supporter 8
Joined
Jan 29, 2012
I don't think tracking is the reason for the lack of global pvp, I think the largest contributing factor is the ability for everyone on the server to easily teleport to spawn for next to nothing on a fairly short cooldown.

TBH warp is the biggest problem regarding world pvp closely followed by everyone being cooped up in their towns.

Oh I know that tracking isnt the lack of pvp im just saying it would increase player to player interactions more often as it would cause more people to run around
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I don't think tracking is the reason for the lack of global pvp, I think the largest contributing factor is the ability for everyone on the server to easily teleport to spawn for next to nothing on a fairly short cooldown.

TBH warp is the biggest problem regarding world pvp closely followed by everyone being cooped up in their towns.


Exactly this. It was even worse last map. We need to remove warp all together. Bring back the wizard gtp market, runestone market, and make port worth a damn.

Because spawn is easy to access, so are the castles. Pvp only happens on the border of safe zones so new players who don't know what they are doing get ganked with no chance of winning. Consenting pvp at castle safe zone borders (which this map is only diamond, not all. Thankfully) gaurentee the loser will get their items back unless they die in a campable spot. Nothing about this is right.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
Exactly this. It was even worse last map. We need to remove warp all together. Bring back the wizard gtp market, runestone market, and make port worth a damn.

Because spawn is easy to access, so are the castles. Pvp only happens on the border of safe zones so new players who don't know what they are doing get ganked with no chance of winning. Consenting pvp at castle safe zone borders (which this map is only diamond, not all. Thankfully) gaurentee the loser will get their items back unless they die in a campable spot. Nothing about this is right.
@Kainzo
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
I don't think tracking is the reason for the lack of global pvp, I think the largest contributing factor is the ability for everyone on the server to easily teleport to spawn for next to nothing on a fairly short cooldown.

TBH warp is the biggest problem regarding world pvp closely followed by everyone being cooped up in their towns.
I tried convincing Kainzo to increase warp's cooldown back to 24 hours (It used to be 24 hours for every non-crafter) and I was called insane.
 

Irishman81

Senior Staff
Guide
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Legacy Supporter 7
Joined
Apr 1, 2013
I think crafters having warp is perfectly fine - its just that as a specced profession I can warp to spawn on a five minute cooldown for only 3 redstone blocks. I remember in previous maps I would have to run hundreds of blocks to get back to a herogate or to spawn, and would often encounter random people on my way. I'm definitely in favor of removing warp for professions or massively increasing the cost/cooldown.
 

Danda

Dungeon Master Extremist
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Jan 21, 2011
I tried convincing Kainzo to increase warp's cooldown back to 24 hours (It used to be 24 hours for every non-crafter) and I was called insane.
I don't see how that is outlandish because when I was still staff even newbies had an 8 hour cooldown on warp and old players just had to suck it up and pay for wizard ports to spawn lol.

I honestly don't see what was wrong with that system. Though I wouldn't really care if crafters cooldown was lower because new players need a little bit of hand holding if they get stuck.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
I don't see how that is outlandish because when I was still staff even newbies had an 8 hour cooldown on warp and old players just had to suck it up and pay for wizard ports to spawn lol.

35ae15b6cf.png


Why must you hurt me?

But in all seriousness, I argued that it made Herogates worth it, Wizards profitable, and kept part of the risk of going to spawn, you couldn't always port. Now it's like using recall, it's far too short IMO.
 

Danda

Dungeon Master Extremist
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Jan 21, 2011
Oh I know that tracking isnt the lack of pvp im just saying it would increase player to player interactions more often as it would cause more people to run around
To be honest I don't think it would since most people are usually boxed up rather than out in the world. I've attempted to go tracking people down recently and just about everyone was boxed up in their town or in spawn.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
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Joined
Jan 21, 2011
35ae15b6cf.png


Why must you hurt me?

But in all seriousness, I argued that it made Herogates worth it, Wizards profitable, and kept part of the risk of going to spawn, you couldn't always port. Now it's like using recall, it's far too short IMO.
the face palm wasn't for you but the reaction to you trying to get a longer cooldown :p <3
 
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