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Suggestion Please implement this into Pyromancer

jakeM56

Soulsand
Joined
May 8, 2014
Location
a womb.
So I've talked with a few other Pyro users, they think the same thing. Dark blade have been an issue that keeps getting overlooked and from what I have seen in the past, if you complain about dark blade you aren't "Using it right", or "Pyro doesn't have mana problems."

Truth is, it does. Dark blade gives barely any mana, in fact, it gives less mana back then the regular mana regeneration rate. Pyro tends to use mana alot, obviously. Also apparently it can be hard to aim on other players, so to me and other pyros, dark blade is basically just another maim without the slow. Dark blade definitely needs a buff in the mana department.

Another thing is InfernoFlash, and Blink, I'm speaking for both skills. I do know and remember a while back in this recent map that the cd on inferno flash was like 7 seconds, I agree that was ridiculous, but to put it to 14 seconds. Here's my dilemma, why is it that Dragoon gets a 10 second cd on "Jump", which by the way is way more effective as far as mobility goes compared to InfernoFlash, while Dragoon is also more tanky than pyro, by far. I do also get that pyro can pack a good punch and pyro is a caster, but I think many pyros would agree that InfernoFlash AND Blink should be reduced to maybe a 12 second cd or even 11 seconds. I hope this helps, truely. Thank you.
 

Yeetrium2

Soulsand
Joined
Apr 30, 2014
Location
Phoenix
I agree that pyro should have dark blade buffed. It is impossible to use it on someone who is running away from you even if they are 4 blocks away from you and the mana gain from dark blade is ridiculously small. I use all of my mana on a fight regularly and dark blade is too hard to use and doesn't give enough mana, which is why I consider it a useless skill. As for InfernoFlash, 14 seconds is too long of a cd. Pyromancer can only defeat enemies when they face them head on. When it gets to the point where they start retreating it is impossible to kill, even if you are 4 blocks behind them. InfernoOrb's velocity is too low to catch up to them and none of the other skills have a reasonable cd to rely on killing them. It is way too easy to outrun a pyro, which gets really annoying when people start running. I often times am out of mana when they start running and I have no other option but to stop chasing.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
While we are talking about pyros I think the wither skills, whose names I don't even remember, should be removed or rolled into another class.

To prevent myself from having mana problems I don't use these skills. And if mana was fixed I still don't know if I would because the skill rotation I already have does good damage. I'd rather have more utility
 

jakeM56

Soulsand
Joined
May 8, 2014
Location
a womb.
I 100% agree with you dielan, if I'm not mistaken pyro is the only class with wither skills. A wither skill-set class should definitely be the next caster, I believe pyro could have many more fire abilities besides darkbolt and darkblade. Although, went i went to change back to pyro it said "Pyromancer: master of the DARK flame", maybe its meant to be dark idk. But @Dielan9999, mana on pyro definitely needs a buff. No joke.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
So I've talked with a few other Pyro users, they think the same thing. Dark blade have been an issue that keeps getting overlooked and from what I have seen in the past, if you complain about dark blade you aren't "Using it right", or "Pyro doesn't have mana problems."

Truth is, it does. Dark blade gives barely any mana, in fact, it gives less mana back then the regular mana regeneration rate. Pyro tends to use mana alot, obviously. Also apparently it can be hard to aim on other players, so to me and other pyros, dark blade is basically just another maim without the slow. Dark blade definitely needs a buff in the mana department.

Another thing is InfernoFlash, and Blink, I'm speaking for both skills. I do know and remember a while back in this recent map that the cd on inferno flash was like 7 seconds, I agree that was ridiculous, but to put it to 14 seconds. Here's my dilemma, why is it that Dragoon gets a 10 second cd on "Jump", which by the way is way more effective as far as mobility goes compared to InfernoFlash, while Dragoon is also more tanky than pyro, by far. I do also get that pyro can pack a good punch and pyro is a caster, but I think many pyros would agree that InfernoFlash AND Blink should be reduced to maybe a 12 second cd or even 11 seconds. I hope this helps, truely. Thank you.
I'll look into the mana costs of the skills, however, I disagree with infernoflash. As I think you realized towards the end of your post, classes like pyro and wizard have medium-high cooldowns on mobility skills due to the amount of damage they bring to the table. Yes dragoon is tankier, but pyro and wizard can deal insane amounts of aoe magic damage, so even having any form of mobility is strong on a class like that.
 
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