I think applelove makes a good point ... I think using a flat line basis for town members required is a good idea
Hoping this comes to pass... I remember on sactum town was 1.5k coins...equal to like 2.5k nowadays.. A bit cheap haha
Honestly towns are incredibly hard to manage these days. Ever since spawn plots and personal regions came into play last map towns have been annoying. Before we had these alternate regions to store our things in people actually had to live in towns. It brought people together. My kingdom last map got hit hard when this happened. Everyone just started living way off site and it isolated them and in some cases they just left the town as they has no reason to be in one. The entire town system needs a revamp IMO. I would love to see things like p regions and spawn plots go but I dot think it'll ever happen. With increasing prices and decreasing benefit and incentive to be in towns I just don't see running a town to be fun or productive in most cases. (typed on iPod so ignore spelling errors )
What having a cap would or could do Increase the value of towns Supply on demand theory. Would make bigger towns possible to survive Lesser towns for player to spread out to would force players to stick and group up. Things we would needfor these bigger towns be worth the time. Sub-Regions Owner perks such as Channel creation number of X per lvl of town Most likely more can be said but thats all I can think of this second
Make hamlets maybe smaller instead of 100x100 but honestly, gathering 7500 coins is a bitch when you are new. Low health, crappy supplies, 0 skills and a majority of the world mined makes it a pain to find gold. Everywhere you go a lot is mined out. I would say 80% of my time is spent looking for a place on the edges of the world that isn't mined.
Remove DG plots! fuck em. Last map zeal plots didn't come into play until far into the map. Thus people joined towns and created friendships and would stay with their town, even after zeal plots were available. DG plots are the root of all evil