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Suggestion Combo Skills

How do you feel about combos?

  • Good idea?

    Votes: 5 62.5%
  • Bad Idea? :(

    Votes: 3 37.5%

  • Total voters
    8

Ultanian

Portal
Joined
May 28, 2013
Just a small addition that would probably change combat drastically, yet I believe would incorporate more thought into strategy for fights. Overall, here's a summary of what Id like to see:

Using 2 or more skills in rapid succession alters the skills and changes damage/effects.

Here's two examples, which probably are a little OP....

Fireball and Fireblast: When Fireblast is used immediately after fireball, the blast effect happens where ever the fireball hits. Thus, we have a ranged knockback skill, with reduced damage.

Maim and Kick: After slowing and maiming the target, the user's kick knocks the target farther than normal, with a longer lasting stun. However, more stamina is drained than normal.

Please suggest your own combo skills in this format and feel free to comment your opinions, thanks for reading!
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
This ( Under the right conditions and with TONS of class balancing acts ) could be an awesome idea. I think this could be a great edition ( It would probably need enough coding to drive the Developers insane ) and would be good for the server. :D
 

Dsawemd

Legacy Supporter 8
Joined
Jun 16, 2011
I would suggest using this mechanic for a few specific skills within each class, rather than the bread and butter kick and fireball suggestions in the OP.

The coding challenges and the complexity of the gameplay of combo moves means that skills should be effective as combos and solo-casts, and offer a unique feel (instead of "add a stun to Kick after Maim", think BloodUnion).
 

Ultanian

Portal
Joined
May 28, 2013
I would suggest using this mechanic for a few specific skills within each class, rather than the bread and butter kick and fireball suggestions in the OP.

The coding challenges and the complexity of the gameplay of combo moves means that skills should be effective as combos and solo-casts, and offer a unique feel (instead of "add a stun to Kick after Maim", think BloodUnion).
Yeah that would be good, with some difficulty in actually trying the combo.
 
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