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Bloodmage

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Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
Pretty simple issue, upon stopping the use of a bandage, the slowness and jump boost effects that are applied during the rampup time do not stop, and continue for another few seconds, although the heal itself is cancelled. I think this only applies to the Bloodmage variant of bandage.
 

look_out

Legacy Supporter 3
Joined
Mar 27, 2011
dont know if this is a bug but the bandage takes about 6 sec from the moment you start it to heal... and it has a 5 cooldown compared to the 1 sec cd of disciple and the 2 sec cast time of disciple
 

BlackOhso

Legacy Supporter 6
Joined
Jun 16, 2011
Bloodmage in general is broken. Specd it last night. Immediately respecd back to cleric. The class isn't worth it.
 

Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
Oh, well, that's a lot bigger, then. I guess I didn't notice it with reg bandage because of the lower warmup time.
 

Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
I spoke to Multi when he first applied to change on the test server, which was originally a 16 second warmup time - it isn't a bug, he wants the Bloodmage to not be using their heals in combat and relying on soulleech and drainsoul for hp instead. It is something that's being argued out by most Bloodmages in suggestions, but it's intended :(
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Not a bug, Bloodmage is the 'offensive' healer class. Closing as this doesn't relate to bugs.

Sidenote: don't go opening a 'bloodmages are underpowered thread' either. they aren't and we've tested them pretty well (they may need tweakages on someskills but.. yah don't)
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Bukkit still hasn't added api for adding/removing effects. I'm guessing this is a client-side issue mostly as we do remove the slow effects server-side. So unfixable until then.
 
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