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Suggestion Merchant - Skill update for 'Gift'

Joined
Jan 29, 2012
At the moment, the skill Gift can send an item(or stack of items) to another player through teleportation. However, it can only send it about 10 blocks away and has a 15 second cooldown. This skill is relatively useless at the moment. This could be extremely improved if the block limitation was completely removed. I think this skill would be much more appealing if this were to be added.
 

lioIIoil

Legacy Supporter 7
Joined
Jun 23, 2012
Thats not the purpose of the skill. Sending people items across the map is not what this skill is for. The purpose of this skill is to send players items in a trade. Then, no one can come and pick up the items. I agree that it isn't the most useful skill, but sending people items across the map is over powered. Merchant is a good profession right now. I don't think is needs changes.
 
Joined
Jan 29, 2012
Why would it be overpowered for a merchant to send items worldwide? At the moment this skill is completely useless, especially for the level it is required for to use.
 

lioIIoil

Legacy Supporter 7
Joined
Jun 23, 2012
Why would it be overpowered for a merchant to send items worldwide? At the moment this skill is completely useless, especially for the level it is required for to use.
You could use it to send items to ungeared players for a fight. Also profession skills don't have to be helpful. Look at farmer's forage, Miner's superheat, Miner's Light, Scribe's farsight. Smith's Engrave. Just because they have the skill dose not make it useful. Merchant is extremely good for money making just with Chest shop and Villager trade. if it is useless then it should be removed. I have played 8 of the professions so farMerchant is more of a trading class, not a class that teleports items across the map, mastered 5. Each profession has their own useless skill that they never use.
 

TheBrute2001

Legacy Supporter 5
Joined
May 31, 2013
Location
Arizona
You could use it to send items to ungeared players for a fight. Also profession skills don't have to be helpful. Look at farmer's forage, Miner's superheat, Miner's Light, Scribe's farsight. Smith's Engrave. Just because they have the skill dose not make it useful. Merchant is extremely good for money making just with Chest shop and Villager trade. if it is useless then it should be removed. I have played 8 of the professions so farMerchant is more of a trading class, not a class that teleports items across the map, mastered 5. Each profession has their own useless skill that they never use.
Would you rather fish or forage? Farmer forage OP
 
Joined
Jan 29, 2012
You could use it to send items to ungeared players for a fight. Also profession skills don't have to be helpful. Look at farmer's forage, Miner's superheat, Miner's Light, Scribe's farsight. Smith's Engrave. Just because they have the skill dose not make it useful. Merchant is extremely good for money making just with Chest shop and Villager trade. if it is useless then it should be removed. I have played 8 of the professions so farMerchant is more of a trading class, not a class that teleports items across the map, mastered 5. Each profession has their own useless skill that they never use.
Then that's a problem in itself. the fact that each profession has a useless skill makes no sense. However, I feel that Gift is much less powerful than any of the skills you listed. I have personally never used Gift before until today, and when I found out it had a 15 second warmup and could only teleport an item 10 blocks away, I realized I would probably never use it again. And the point you bring up "sending ungeared players items for a fight" really doesn't make sense at all since it has a 3 minute cooldown. Smiths can hold swords but Merchants can't send goods worldwide... something seems a little unbalanced here.
 

koen31

TNT
Joined
Jul 30, 2013
You should be able to gift items world wide. But limited, specifically armor and weapons could be excluded. Having to buy a port to spawn to use a 10 second warm-up "gift" spell is very inefficient. Another thing is 10 second warm-up is a bit much but doesn't bother me much.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
I've seen this argument before, so I'll restate it. I'm putting it here because I know someone will, not really arguing against it.
"You could send someone a stack of iron blocks to craft armor and a weapon with in one go."
 
Joined
Jan 29, 2012
I think it would be a much better improvement if the CD and warm-up remained and the sending was worldwide. SO what if you can send mass amounts of valuable blocks to any player in the world? The same result could be met by going to spawn and drop-trading there. I don't believe there is a real reason NOT to at least try out the change and experiment how it affects game-play. The only valid reason would be to limit bug exploitation (duping, some kind of player teleportation, etc.). Couldn't we at least give it a try?
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Well that's disappointing. Do these suggestions get taken seriously or am I just wasting my time with this?
Depends on the suggestion and who reads it. I occasionally read suggestions and later implement them in some fashion.

As far as the gift skill goes, I don't really agree with the unlimited range, and I can see a lot of exploity-type uses for that (such as sending a wizard a slimeball to GTP your whole party in and gear the wizard up). I don't really wanna change it unless Kainzo pushes for it.
 
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STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
If the range was unlimited it would really put a damper on taking a port to spawn or using the herogates for trade. This would in turn take the food out of wizards' mouths.

Having said that I think we can all agree that wizards make enough money, but so do merchants. This is life.
 

Ultanian

Portal
Joined
May 28, 2013
If range was put as unlimited, then how about adding a 5 minute delay for the person actually recieves the gift? Like the gift is sent by courier?
 
Joined
Jan 29, 2012
Depends on the suggestion and who reads it. I occasionally read suggestions and later implement them in some fashion.

As far as the gift skill goes, I don't really agree with the unlimited range, and I can see a lot of exploity-type uses for that (such as sending a wizard a slimeball to GTP your whole party in and gear the wizard up). I don't really wanna change it unless Kainzo pushes for it.
Chances are that the wizard will already have a slimeball on him/her. Even if he/she didn't, if the wizard can get into your base once, I believe said wizard will be able to get back into your base with ease again, after he/she has gotten a slime ball. The unlimited range really doesn't have much of an effect on this situation.

If the range was unlimited it would really put a damper on taking a port to spawn or using the herogates for trade. This would in turn take the food out of wizards' mouths.

Having said that I think we can all agree that wizards make enough money, but so do merchants. This is life.
I don't agree with this at all! Seeing as there are only so many Merchants, trading would still be extremely limited, and ports to spawn will still be necessary for most transactions. The only use Gift will have is when the Merchant is selling something to another player (being limited to one stack per use of the skill). In other words, the Merchant won't be able to buy anything in this way. I believe if you're a Merchant, logically you should have a method of sending goods to your customers without the use of outside services (as in most Medieval Era merchants had their own way of transferring goods to customers).

If range was put as unlimited, then how about adding a 5 minute delay for the person actually recieves the gift? Like the gift is sent by courier?
A 5 minute delay I think is a bit much, however some sort of delay sounds like a good idea.

I just realized that this adds a whole new sales approach for Merchants. Merchants can now offer free shipping (or priced shipping) for their goods. While this may challenge the Wizards "Port To Spawn" business, I think the added competition would make the economy more diverse and fun to participate in. At the moment, there is no other way to exchange goods in person to another player unless you take a herogate to spawn, or get a Wizard port to spawn. Competition is vital to any economy - it should be welcomed, not opposed!
 

Carbash

Legacy Supporter 6
Joined
Sep 17, 2012
What if gift was a chest that had a lwc on it that only the recipient could open, and once opened the lwc was removed. That way you could leave gifts for players that are not online or what have you without worry of someone coming along and stealing it. Something in the form of a deathchest, so you use the command /skill gift (item+Item quantity) (player's name) requires a chest and a sign as reagents. It creates the gift that the sender cannot access. The recipient clicks the sign and gets the Item(s) inside.



Edit: Also make a command similar to /tomblist but with gifts. /giftlist so that people could go and pick up their gift if its somewhere out of the way.
 
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Joined
Jan 29, 2012
What if gift was a chest that had a lwc on it that only the recipient could open, and once opened the lwc was removed. That way you could leave gifts for players that are not online or what have you without worry of someone coming along and stealing it. Something in the form of a deathchest, so you use the command /skill gift (item+Item quantity) (player's name) requires a chest and a sign as reagents. It creates the gift that the sender cannot access. The recipient clicks the sign and gets the Item(s) inside.
Now we are just complicating things.
 
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