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Recent content by j2gay

  1. j2gay

    Activity

    Am I missing something, or is the server basically empty? I logged in for ~45 minutes this evening and was the sole player online for the entirety. Also seems I am the only person on the forums. So sad to see what has become of this once thriving community.
  2. j2gay

    What are you reading?

    Human Action - Ludwig von Mises
  3. j2gay

    Herocraft turning 10 in October... thoughts?

    What @victim130 said
  4. j2gay

    Suggestion Herocraft in 2020

    Still plenty of players like myself who would play if there was a place to. But who can find the time to build a town on a server that supports anything but town building. When I left, there was an idea that "we want towns so we can have wars where we tear then apart". Most of the people who...
  5. j2gay

    community

    Hello heroctafters. Long time no post. For those of you who are too new to remember me, I have been here for six years. While I seldom log in these days, I do still creep around the forums like a crazy HC stalker. What I am seeing in this thread is that there are still some people who care...
  6. j2gay

    Architect App j2gay

    If you decide to do a new spawn let me know. Be glad to come on and help out. I might be a bit rusty on the WE commands but you know my work.
  7. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    Perhaps you have already thought of this, but if not here goes. If you decide to act on some of the suggestions in this thread and rebuild the game, you will also need a new spawn and other buildings. You should be deciding now what you want that to look like and start building. The architect...
  8. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    It also provided motivation to be on regularly. If you weren't trying to get ahead then you were falling behind
  9. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    The biggest change is that experience was changed so that it was class related. Ex.Farmers leveled up through farming, other activities provided little or no experience. Drops were changed so non farmers received only seeds and at a much reduced rate. Only Smith could make tools , weapons, and...
  10. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    What I am saying is that they can work. I know they can work because I have seen them work on another server. I have played a server where only miners could mine, only farmers could farm, only Smith's could make tools, only merchants could create currency, and only combat classes could wield...
  11. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    I have actually seen restrictions like this work. It's not theory it's practice. We need to feed the desire to acquire. Economic interdependence is the foundation of every functional economy. The desire to acquire is the locomotive of trade. If you can satisfy your desire to acquire through only...
  12. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    You make some good points here. However I think you can eliminate much of the advantage by making the cost to go Smith or merchant very high, like 10 to 20 times that of other classes. That way you would need to make your fortune in some other trade first, then maintain the class for some time...
  13. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    With what I'm suggesting Smith's and Merchants would have no real advantage. Sure they can make money, but what are they going to eat? Better talk to a farmer. How are will they defend themselves and their property? Better talk to someone who is a combat professional. You could even restrict...
  14. j2gay

    The Super Ultra Mega Thread of What You Want + Herocraft RPG

    If a merchant can't craft anything but can convert money the rich won't just get richer. They will have to trade money for value. In the old system bankers converted money but could also play both a combat and a crafting class, making it possible for them to hoard the profit. If merchants had...
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